2011年10月20日星期四

Rollercoaster Tycoon rolling to 3DS - fir

Atari/Namco Bandai has confirmed the revival of theme park building sim Roller Coaster Tycoon, which is winging its way to 3DS next year. We remember playing Theme Park for hours on our Super Nintendos, but if you were more into PC gaming in the late '90s you might remember the brilliant Rollercoaster Tycoon. The full 3D theme park sim, which has sold 11 million units since its release in 1999, lets you build a full theme park an almost overwhelming number of options and a deep rollercoaster customisation tool. Then put on your business hat and manage every aspect of your park's finances until you're successful enough to move on to the next country and do it all again. Rollercoaster Tycoon 3D contains a new 'Coaster Story' mode, which promises to "blend together tutorials and park challenges into a cohesive and entertaining narrative".According to Atari: "Choose your own player character and set off on a journey around the world to expand your roller coaster empire. As you progress, you'll unlock tons of unique attractions, themes, amenities and more."The game will also have a 'Park Sandbox' mode which lets you jump in and just build a park. You'll also be able to share your park via the 3DS' "advanced networking capabilities" - whether this means StreetPass and/or full online functionality is unclear.The game's in development at n-Space - the team often responsible for DS versions of blockbuster games such as the Call of Duty series, Goldeneye 007 and Star Wars: The Force Unleashed. It's set to launch in a vague '2012'. Check out the first trailer below: Mike Jackson

2011年10月19日星期三

Chicken Spies Reported In Skyrim -- The C

The Elder Scrolls 5: SkyrimNews (34)Previews (16)ReviewVideos (22)Screenshots (27)Cheats and WalkthroughsThe Elder Scrolls 5: SkyrimNews (34)Previews (16)ReviewVideos (22)Screenshots (27)Cheats and WalkthroughsThe Elder Scrolls 5: SkyrimNews (34)Previews (16)ReviewVideos (22)Screenshots (27)Cheats and Walkthroughs A game as expansive as Skyrim is bound to have a few bugs. Todd Howard revealed to PC Gamers one of the most surprising of these bugs was chickens that reported crimes. Spy Chickens, crime-conscience cuccos[pictured], whatever you want to call them, were tattling on the devs. NEWS:The Elder Scrolls 5: Skyrim Achievements List UnlockedPC Gamer: “Can you think of anything you’ve seen Radiant Story do that’s surprised you?”Todd Howard: Let’s see… something that was good lately… but this was a bug – lately we realised(sic) that chickens were reporting crimes. I found that very funny. That was just last week: “Why are we getting caught?” “Oh, the CHICKENS are reporting the crimes!”PC Gamer: (Laughs) If there’s some way that could be made clear to the player, that’d be a great feature.Todd Howard: That actually took us a while to track down, that bug. Like, “Why is this happening?” (Laughs)Source: PC Gamer

2011年10月18日星期二

Need for Speed The Run limited edition d

EA has sent out the first details of the limited edition of Need for Speed: The Run. Racing from San Francisco to New York against 200 other drivers in the game, the limited edition gives players an edge with access to three elite cars - Lamborghini Aventador, Chevrolet Camaro ZL1 and the all-new Porsche 911 Carrera S.It also features five exclusive challenges "offering players the chance to one-up their friends and master their driving skills while earning bonus rewards and achievements".A brand new chunk of Need For Speed: The Run gameplay hit the net last week, showing all but a few cut sections of an entire raceEA's racer isn't set to hit shops until November 17, but it'll be available for public hands-on time at this September's TRAX car show at Silverstone.

2011年10月17日星期一

PES series tops 70 million sales

The Pro Evolution Soccer series has surpassed 70 million copies sold worldwide. Publisher Konami said in an earnings release that the franchise - known as Winning Eleven in Japan and the US - continues "to uphold strong repeat sales".Earlier this week Konami released a new batch of screenshots for PES 2012, which launches in the UK and Europe on October 14.Last week it launched a PES 2012 gameplay video detailing the improvements to one-on-one situations in this year's edition, as well as upper body feints, stepovers and other tricks. Tom Ivan

2011年10月16日星期日

Aranock Review Powerful Game-Play

By Kei Beneza (Dividelife), Onrpg writer Astonia, Astonia v2 or mercenaries of Astonia as it was also known was a MMORPG game developed in the late 90's (is now closed), it was an immensely popular free online role playing game (MMORPG), with a fan base that’s well over 16 years old. Aranock is a clone of Astonia v2 with many improvements to carry on its legacy as a great game for everyone to enjoy!
         -Aranock Online Aranock online is a free to play (F2P) MMORPG that carries on the legacy of the old game “Mercenaries of Astonia V2”. Trying to rekindle the flames of the fossilized game, this doppelganger has improved its peg in various ways such as the gameplay and of course the meta. It's really nice (if not surprising) to see a game that carries another game's legacy. It is kind of sad to see an MMO game close down. I guess Mercenaries of Astonia was pretty lucky to have their legacy passed down to the next generation.
The world is rather polygonal and is mostly composed of blank spaces due to your character's line of sight. You won’t be able to see anything other than the room or area that you are in. When it comes to the game's frame-rate, I'd say it's quite comparable to the first SIMs game if ever you were playing it under the requirements.
The graphics are really poor when compared to our modern MMOs. The characters are polygonal without the slightest bit of detail. You're basically stuck with nothing more than a couple of characters that look like 3d versions of the “karateka” models back then during the NES era.
So why play this game? What makes it really good anyway? Have I not stated enough reasons for one not to play this game? Not really, the game has some really cool features as well.
Since this was based off an old game,  I would say that the powerful influence of nostalgia would drive anyone to play this game. Mercenaries of Astonia fans are still on a slump due to the unforeseen disaster that is of course the game's untimely demise.
You can tell the game's graphic capability just by looking at the site. Nothing fancy there... no flash “clickables” or even the slightest things like screenshots and wallpapers.
There are some useful information on this site however, like a fine list of items and of course their corresponding abilities and compatibility. The stat arrangement kind of reminds me of the old Dungeons & Dragons ™ game. With the pluses and stat requirements, this game is really a key for hitting up a couple of stuff that are usually buried in your memories by now. The site also gives you a decent list of monsters complete with descriptions and where to find them. Visiting the site without a doubt would help you out on your journey.
 
One thing that surprised me is the game's lack of spells. Of course it is pretty much obvious that spell casters can be found in these type of games. It's a bit of a letdown if you're looking at it through that perspective. Then again, not making mages complete makes them cooperate better when it comes to helping others. Probably a good way for them to know their place in combat.  I was surprised after realizing that other classes can be used after performing certain conditions. Seyans for example, can only be used after you've defeated the gatekeeper. There's a decent list of classes or races in the game. There are also their enhanced versions which you can use as you progress throughout the game.  You can also get a couple of items that enhances your character's capabilities. Scrolls, as they are called can give you a permanent boost to your stat depending on what kind of magic scroll you're using. These rare items can also act as tomes from where you can learn spells and other skills as well. There are also equipments that greatly compliments your character's capabilities. There are tons of magic items in the game so you better head off if you want to get a lot of them.  One thing about this game that's quite amazing is of course its Live Quest feature. Live Quests, unlike regular quests are daily quests that are issued by the admin or game master. These things change over time so you won’t have to worry about playing the same quests over and over again. New quests often kills the game's linearity and of course a good reason for players to look forward to something every time they log in.  Clans are pretty similar to Guilds. They're basically a group that lets players gather and talk to one another. Need help? Then perhaps you should consider getting into a clan.
  The interface takes up fifty percent of the screen. It mainly displays your stats along with your character and inventory. The mini-map can also be found on the bottom left portion of your screen. There's also a nice window that lets you know what’s happening around you like a status bar of some sort.  You'd probably agree with me if I say that this game looks pretty old. Even if it's the new version of Mercenaries of Astonia, it's still pretty old in this era of gaming. The game's lack of visuals however, doesn't affect the strong power of its gameplay. A role-playing game that caters the awesomeness of its predecessor. With a tiny bit of imagination, I'm sure you'll enjoy this game if you're looking for a place to exercise your role-playing capabilities. Live Quests are really nice and probably something that other quest based games should have. I would definitely consider this game as a role-playing benchmark for old and new games alike. It's a really good game... without a couple of graphical adjustments, this game could probably survive on this new age of gaming. Pros- Live quests
- Nostalgic influence
- A good successor for Mercenaries of Astonia
Cons- Graphics are very poor
- The HUD attracts too much attention
- Lack of sounds

2011年10月14日星期五

BloodRayne Betrayal screenshots slice 'n

Here's some last tantalising screenshots of Majesco's BloodRayne: Betrayal ahead of its release on PlayStation Network and Xbox Live Arcade next week. BloodRayne: Betrayal is in development at WayForward, the team who breathed new life into the Contra (Probotector) series on DS with the brilliant Contra 4 in 2007. Rayne's first outing since the 2004 BloodRayne 2 on PS2 sees her slashing through side-scrolling 2D levels with a combination of gun and melee attacks.As recently confirmed (amid a cluster-f**k of delays and changes), BloodRayne: Betrayal will be out on PSN on September 6 and XBLA on September 7. Mike Jackson

2011年10月13日星期四

Evolution of MMOs The End of the Line

Other than gameplay matters, other features have also been extended to reach out to a broader line of consumers. New elements like violence and sexual fanservice have been quite successful in luring a wider variety of gamers (awesome). Mature gamers would normally dismiss cutesy characters as childish and would normally not even mind them. This results to the tightly-dressed-overexposed characters that flood our gaming world. It is pretty obvious that cutesy characters no longer appeal to us like before. After seeing countless 'mature-rated' games like Gears of War and Resident Evil, I could say that we are currently living in an age where saving the princess is no longer fun. MMOs of course, refuses to succumb to that benchmark thus giving birth to skimpy violent games like Requiem: Bloodymare. It's safe to say that MMO games are continuing to evolve even as we speak, with more features and themes that are more or less appropriate for our current gaming meta.

。Soon after the successful implementation of this new genre of gaming, non-RPG type MMOs joined the crusade. Massively Multiplayer Online doesn't generally mean Diablo-type RPGs, nor does the word limit them from creating other types of MMOs. Since these games are stereotypically just RPGs with a persistent map, other games like War Rock and Special Forces entered the scene. Once again, Massively Multiplayer Online games managed to push through with yet another genre by mixing the elements of the much enjoyed FPS (First Person Shooter) gameplay with the awesome factor of getting to interact with other players online. A breakthrough? Perhaps. Innovation aside, there are tons of ways for an MMO to evolve. Not to mention the other genres that they can mold into as time progresses. Getting to see something that resembled Counterstrike with MMO features did feel pretty awkward, especially since most of the mandatory features come after leveling up. Although just like any other MMO, the game got me hooked for hours.

。Due to the rate of subscribers, it would seem that MMO games are more popular than ever before.。We can't deny how much MMOs have evolved throughout the years, while trying to cater more features to attract gamers with their own unique gameplay. During the old days, MMOs would use the isometric bird's eye view system, which doesn't help much when trying to explore the game's respective areas. Exploration has always been a treat and has been constantly improved throughout the years.。Things were getting unconventional, and the only thing that kept me alive was my Ragnarok guild. It was kind of funny since we practically enjoyed the repetitive cycle of having to buy potions and wasting them on mindless grinding. Hoping for something to alleviate our ceaseless grinding, we traversed across countless MMOs and eventually found what we were looking for. Being a fan of Pen and Paper RPGs, I was still disappointed at how they managed to exercise this genre. Luckily, some MMOs managed to cease the killing spree by adding quests. Quests basically immerse you deeper into the storyline as you satisfy conditions to unlock more details about the lore. In my opinion, questing is one of the best features the MMO world has to offer, since it literally removes the linearity of grinding without a purpose (It's always nice to know that you're killing things for something other than experience). We don't know for sure what to expect as these games drastically change from one point to another. Will MMOs one day be obsolete? Exactly how far will this genre of gaming reach? Will there be any way to immerse a gamer deeper into the heart of the lore? Only time will tell.。 By Kei Beneza (Dividelife), Onrpg writer。No... The archetype has been made, and these games will continue to move forward.。Entering newly themed areas as the game progresses does remove the odd feeling of linearity, as well as the horrors of visual exhaustion (getting tired of what you see). It was as though I was really living in a different world. A world that lives and breathes just like in real life. Aside from the sudden change of aesthetics, more and more areas like sunken ships and floating areas were featured, giving players more places to explore and more secret areas to discover. It is quite impressive how MMOs managed to take Role Playing Games this far, for what was once a linear set of blocks and leaves have now been issued with diversity (awesome sauce).。This article was originally published in Thirteen1 Gaming Magazine, read the July Issue here!。If you have time, I suggest you watch the dot//hack series. The anime did point out a couple of possibilities on how far these games can improve over time. After seeing today's innovative hardware, the idea of a virtual helmet that takes you to an alternate dimension doesn't seem to be that far off. If ever these benchmarks can be sufficed, then I suppose we're on our way to having the biggest adventure of our lives. Grasping virtual objects while swinging them with your own conscious body would definitely be a breakthrough in MMO history. We've seen FPSes, Tactical shooters, and other genres work for today's multiplayer meta. From the isometric birds-eye-view to the now freeformed viewer, it does seem possible to see these areas with our own eyes. The question is...。Thirteen1 is an independent, online based, professionally made free-to-read games magazine created in East Yorkshire, UK. Each new issue is released on the 13th of every month at 13.00 GMT. Thirteen1 have published 15 issues to date, as well as 2 supplements, covering a wide variety of titles from multiple-platforms.。It's time to kiss our offline games goodbye as most games now cater their own version of online play, and those who cater it as their primary feature are being bombarded with tons of players worldwide.。--。Playing on a PC or console may very well be the most practical way of playing games. If you were to play MMOs on the Nintendo Wii then the chances of you enjoying your games for more than an hour would be close to none, especially when doing dungeons since the Wii's innovative features are exercised through body movement. If you ask me, one raid would probably cause you to sleep for a week due to exhaustion.

。As new games started to surface, more ways of exploration became possible. What was once a fixed camera angle can now be tweaked to fit your desired view-mode, allowing players to build their own relationship with their surroundings. It is much easier to immerse yourself in a game that lets you see the world with your own eyes (not some bird's). The areas became more and more lively as more themed worlds came to life. What was once just castle blocks and forests have finally evolved into a more diverse variety. Whenever I compare my first MMORPG (Ragnarok) with World of Warcraft, I can't help but marvel at how much has changed since then.