2011年8月31日星期三

Grecca Interview A Step Into the Ancient

 。

OnRPG: Do you have any other comments to add?
Thanks to everyone with an interest in this project. We hope to see you soon.。

 。

 。

 。

OnRPG: Will players be able to create trmthown true persona? How is customization a part of the game?
If we want players to immerse they have to have a character that means somethinrmtgthem, and aesthetics are a big part of that. From the very beginning you will be able to customize the following: skin color, eye color, hair color, hair style, facial hair style. Once you're in the game itself, your character can accumulate tattoos, scars and piercings as well. This is all in addition to your clothing and equipment, which obviously changes your appearance.。

OnRPG: Can you tell us about the "faction" system? How will this be used to benefit players?
The faction system is possibly one of the most complex elements of the game. When you say "faction" you could be talking about anything from what culture your character belongs to down to what family you're from, and everything in between. Each type of faction behaves very differently and has radically drent goals. Unfortunately the details are beyond the scope of something I could explain in an interview, but there is aslightly more adequate description on the site.。

Some people may hear these things like raiding someones village and taking things out of their house and think the game experience will just be one series of abuses after another. Fear not. For all the ruthlessness, the purpose of this game is for you to have fun; by "you", I mean everyone from the hardcore PvP'er to the pacifist who just wants to make sandals for everyone. All of these systems are designed carefully and reasonably. The world will besh, but it will also be fair.。

 。

 。

OnRPG: Also, please give us details about the cultures within the game?
We have four cultures planned. They are Grecca (the first culture to be added and also the games namesake,) which corresponds to ancient Greece. The next culture to be added will be the Crescent Empire, which corresponds to the ancient Persian Empire. Then we'll add Valle, which are a mix of celtic/gallic/germanic/norse inspired barbarians from a cold and harsh mountainous region. The last culture to be added will be Pandora, which will be the equivalent of ancient Rome. Each of these cultures will be stylistically distinct. What we're ng to deliver is thethemeof each culture. You will instantly be able to tell the difference between a Greccan settlementa village of Valle raiders.。

OnRPG: Since this works on realistic terms, will new players be sheltered in some fashion until they can stand on their own two feet, or will they be left to fend for themselves like everyone else?
There will be some sort of system for protecting brand new players for a very short period of time. The mimportant factor is that it is insomeone'sbest interest to take that new player and mentor them, because they may not have all the fancy skills and gear that you do, butt week they might be watching your back, or defending your town from a raid while you're logged off. There's no way to over emphasize how critical teamwork is to success and survival.。

Because it takes place in the ancientworld, we're talking about the moment in history when nomad tribes are starting to come together and form villages, towns and cities. It's a very raw struggle of man vs. the chaos and uncertainty of the world around him. We're reflng that through the game mechanics. Every piece of civilization you find in the world will be there because another player (or group of players) put it there.。

 。

OnRPG: Thank you very much for your time!
Thank you. :)。

 。

OnRPG: Is there an economic sector to the game? Will ers be able to craft and sell items; is there any differentiation between the common economy in MMOs and Grecca?
Crafting and tradin a huge factor. Every item in the game is created by players, and no one player will have enough skills to makeeverythingthey could ever possibly nee themselves. Unlike many MMO's, we don't plan to place any sort of restrictions on players abilities to trade between themselves. In terms of economy, money is entirely optional. It has to be created like any other item, and it's only worth what someone is willing to trade for it. In this way, the value of money will vary greatly depending upon the social context in which it exists. It's worth noting that money is specific to the city that it's created for, and may or may not have value to other cities and cultures. Also, only the ruling faction of a city can create money.。

 。

 。

 。

Also, for the last few months we've been hosting occasional demos on the weekends just so peopln get in game and get a feel for the combat system and so on. There will probably be a few more of these before alpha. Any registered member of the forums is welcome to join us for those demos. We'll usually post details a few days in advance under the Alpha Testers section of the forum (must be logged in to access that section).。


Ancient setting, forging weapons

OnRPG: What visual elements are utilized to bring to life the setting, while pleasing players?
As a team we have a great fondness for the 2d classics that made us love video games in the first place. These days, someone sees a 2d game and theirst instinct is to assume it's a cell phone or a browser game, and I think that's unfortunate. There's a lot you can accomplish in terms of precision in 2d games.。


Grecca combat

 。

We have a fantastic artist on the team creating hand drawn, completely modular 2d sprites. She puts a lot of care everything she draws and is constantly revising and improving existing assets. Artistically speaking, the game is in the best hands anyone could hope for. That's my opinion, anyway.。

 。

OnRPG: The setting in this game this game must give your development team an advantage in development, are there any parts of the game world that players will sere that they won't be able to see anywhere else?
Well, antiquity is one of the more interesting times in our own world's history, and it's sadly under represented by games today. When it is represented, it's usually done in a gimmicky sort of way that exploits a fullet points of the culture such as the pantheon or what have you, and never really gives you anything in which to immerse yourself.。

OnRPG: What features differentiate Grecca from other MMOs?
First of all, Grecca is all about the competitive experience. I know a lot of games out there tout this same thing, but it's not same. Every aspect of the game is geared toward competition. Even if your character spends their whole life picking berries or mining ore and never even equips a weapon, he/she is still part of an overall war effort against the world around you. Every little bit of progress you make helps your village, your guild, your clan, or what have you. Grecca also features a real time combat system. I realize we're not the first to tout that either, but you can count on getting a PvP experience where your instincts and your reflexes will count for more than how much grinding you've done or how you've built your character.。

 。

OnRPG: What future updates or expansions does your development team plan to add to the game?
Well, our first priority is to gee game playable as soon as possible. Once that's done, we're gonna work on adding the other three cultures as well as fleshing out some other important aspects of the game.。

 。

 。

OnRPG:  How do players work to survive in the world of Grecca, whether it be battling or using resources, how do players wor keep from death?
Well, the important thing is that survival is your responsibility. At the bare minimum that means you need food, ser and clothing. But it's not that simple; where are you gonna get these things? How are you going to defend yourself while you're out hunting/foraging/mining etc. for them? And what if (see: when) some other town gets desperate and decides to raid your village for resources they can't get on their own. Even if you're a pacifist berry picker, you might find yourself being chased around your own house by hostile players.。

OnRPG: In conclusion, why should readers visit www.grecca.net right now?
We periodically post news of progress that the project makes as well as upcoming dates and times for t or demos. Also, anyone is free to socialize or ask questions to the Dev Team on the forum.。

 。

Grecca is an online roleplaying game based on a fictional variant of our own ancient world. The game has yet to be released, but shows potential as an MMO with heavy emphasis on PvP, building factions, and fighting for your own survival the time you log on. Today, I had the chance to speak with Gren, the Lead Designer for Grecca.。

 。

 。

 。

In terms of atmosphere, the game will feature day/night cyc weather and seasons. Also, areas of the world map considered "wilderness" (anywhere without someone living on it) will generate randomly every so often, so that players aren't visiting the same exact places for the same reasons day after day.。

 。

OnRPG: Will character progression be a major role? How will players feel like they're getting somewhere in the game?
Character progren plays a significant role in the game, but it's not the player's only goal. We want players to have a solid "end game", and by that I mean we want you to have plenty to work toward even if your character is completely maxed out.。

 。

OnRPG: Are there any events that you guys plan to let the community join in on?
The community will be welcome to join in on any events that we host. Unfortunately, I don't have any details on this for the time be Sorry for the somewhat lackluster answer.。

 。

 。

 。

Grecca Interview: A Step Into the Ancient World
Questions by Bryan King (Bryan), OnRPG Journalist
Answered by Gren。

 。

OnRPG: Alrighirst things first. When and where does this game take place? Is there a storyline involved?
The game takes place in a world very much like our own, the way it would have been between two and three thousand years ago. All the cultures and regions in the game corond to some sort of historical equivalent. The reason for this is that we want to be able to deliver the style and theme of that time and place without players feeling like they're in for a history lesson.。


Mining ore

 。

OnRPG: When can we plan to see an open beta or a full release? Do you guys have any testing stages open for players to join rigow?
We're actually planning on conducting an open alpha test sometime in the next few weeks. As for the beta and al release, we hope to be in beta by mid-summer and have the product ready by the end of summer. Grecca will be free to play.。

 。

 。

That might seem overly harsh, but you can always make new equipment or find someone to help you make it. You can also store extra equipment in your dwelling for just such an occasion. Make no mistake. Everyone will get KO'd, everyone will get ld. It's an experience that will be common to all players at some point or another. Also, equipment is not everything. The difference between a good sword and a crappy sword is fairly subtle. Don't get me wrong. There's definitely a difference, but it's no substitute for skill.。

 。

It's important to understand that in Grecca, it is possible (if very unlikely) for a brand new character to defeat a grizzled veteran of many battles. This is because combat relies heavily on your own skills and insts as a player rather than your characters stats. That's not to say that your stats and equipment don't matter, because they do. It's just that their effect is more subtle than is the case in most games.。

 。

 。

 。

 。

 。

OnRPG: Hello Gren, please give readers a brief introduction about yourself.
We're a small team of game enthusiasts who have been working on this project for several years. The lead members of the team consist of myself, Merlin (our Lead Programmer) and Arus (our Lead Artist). Basically we set out to make the kind of gamet we wanted to play, because it didn't seem like anyone else was planning on doing it.。

OnRPG: What types of weapons, armor, and items will be prominent within the game?
Well, in terms of variety there's swords, axes, maces, spears, bows and thrown weapons in addition to shields and various other miscellaneous combat tools. In regards to authenticity, the weapons and equipment of each culture will stylistically reflect the theme of that culture. This seems like a good spot to mention another huge difference between Grecca and a lot of contemporary MMORPGs. Equipment (meaning weapons, armour, clothes, supplies, etc.) is trans in Grecca. What I mean by that is just because you acquire a sword doesn't mean that sword is yours forever. It just means you're currently the one in possession of it. If you fall in battle, your enemy will probably loot that sword, along with any other valuables they have time (and space) to make off with.。

In addition to the aesthetic variety, there are very significant differences in how each culture works in terms of influence and control. Remember, we're not governing the factions in this game. That's the player's job. What we're providing are the tools and functionality for governing, ways to gain and lose influence, ways to use influence once you have it. These will vary drastically depending on what culture you belong to. For example, the Greccan culture is an early democracy, so struggles for influencer cities and so on will have a lot to do with debates, laws (which can change depending on who's in charge), and the peoples votes. By contrast, Valle is a brutal warrior society who gain or lose influence based on ritualistic dueling or all out blood feuds; it doesn't matter how well you argue in Valle, the strongest and most brutal will end up in charge.。

However, I can say that the most important type of faction for new players will probably be their village/town/city. These are other players who you (hopefully) mutually rely on for survival. Players from the same town aren't just expected to cooperate because they happen to have spawned in the same place; factors like on enemies and safety in numbers make team work a necessity. Not that you can't be a lone wolf if you really want to, but one should expect a rough ride.。

With that said, it's not a free for all. Before you can raid a village, you have to defeat any players willing to defend it. Once that's done, any remaining villagers can still attempt to resist you in the village lf. There's a system in place to balance it all out. It's not like the first time you get successfully raided you'll lose the whole town, but it's definitely not a nominal outcome by any means.。

As for a story; no, actually. This may sound strange, but what we've found over years of playing MMORPG's is that the drama and conflict that happens between the players is far more involving andevant than whatever artificial plot the developers tack on to give the world context. Don't get me wrong, the world will be full of conflict, intrigue and drama - but it will be on the players terms. What we're providing is a setting and game mechanics. As for the experience itself, that's up to you guys.。

Every man-made object in Grecca is made by a player. If it's not, it doesn't exist. You will never find a town that players did not build. You will never find a sword that wasn't forged by a player from ore som had to mine. You will never wear clothes that didn't used to be some other critter's skin. Also, the resources these items come from do not grow on trees (well, I guess fruit grows on trees actually), so you can imagine how that will inform the competitive aspect of the game when two villages who've never met each other before suddenly find out they're both relying on the same region for mining and there's not enough ore for everyone.

2011年8月30日星期二

Cabal Online Review Too Much Action

਼瀾㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾䍡扡氠佮汩湥⁩猠愠晡獴⁰慣敤Ⱐ捯浢慴物敮瑥搠㍄⁍䵏剐䜠摥癥汯灥搠批⁅協獯晴Ⱐ愠捯浰慮礠楮⁓潵瑨⁋潲敡⸠䩵獴⁡猠慬氠潦⁩瑳⁴牡楬敲猠獵杧敳瑳Ⱐ䍡扡氠佮汩湥⁳灯牴猠愠獵灥物潲⁣潭扡琠獹獴敭⁴桡琠杩癥猠灬慹敲猠慮⁡捴楯渭灡捫敤⁄牡杯渠䉡汬⵩獨⁦楧桴敶敲⁴漠扥⁳敥渠楮瑨敲⁍䵏献⁙潵⁣潵汤⁳慹⁴桡琠瑨敹⁷敲攠物杨琠睨敮⁴桥礠獡楤⁴桩猠睡猠周攠剥癯汵瑩潮映䅣瑩潮⸠坩瑨⁢楧潮獴敲猬⁡⁷桯汥潴映汩杨琠敦晥捴猠楮⁥慣栠獫楬氬⁥硣敬汥湴⁐噐Ⱐ慮搠浯牥潶敳Ⱐ瑨楳⁧慭攠楳⁡⁢敮捨浡牫⁦潲⁣潭扡琠獹獴敭献⁃慢慬⁏湬楮攠楳⁡⁧物湤晥獴
橵獴⁴漠捬敡爠楴⁵瀩Ⱐ慮搠瑨攠潮汹⁴桩湧⁹潵⁷楬氠灲潢慢汹⁤漠楳⁋䥌䰠䭉䱌⁋䥌䰮⁎潴⁴桡琠䤠浩湤⁴桥‼獴牯湧㹲浴㰯獴牯湧㹷⁧物湤楮朠瑨楮朠慳⁷攧牥⁰牯扡扬礠畳敤⁴漠楴⁢礠湯眬⁥獰散楡汬礠獩湣攠䍡扡氠灲敳敮瑳⁴桩猠潵瑤慴敤敶敬楮朠晥慴畲攠睩瑨⁳畣栠獴祬攮舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㸦湢獰㯣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾♮扳瀻舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㸦湢獰㯣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾周攠坩穡牤㨠坩穡牤猠楮⁃慢慬⁡牥漠摩晦敲敮琠晲潭⁴桥楲瑨敲⁍䵏⁣潵湴敲灡牴献⁔桥礠獴楬氠桡癥潷⁈倠⡩渠晡捴Ⱐ楴❳‼獴牯湧㹲浴㰯獴牯湧㹴潷敳琠楮⁴桥⁧慭攩Ⱐ愠睨潬攠慲牡礠潦⁳灥汬猬⁡湤⁡渠慷敳潭攠摡浡来畴灵琬慫楮朠瑨敭ⁱ畩瑥⁤慮来牯畳⁷桥渠敮条来搠晲潭⁡⁤楳瑡湣攮舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㸦湢獰㯣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾♮扳瀻舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㹐敲桡灳湥映䍡扡氠佮汩湥❳潳琠捯浭敮摡扬攠晥慴畲敳⁩猠瑨攠䍯浢漠卹獴敭⸠周攠䍯浢漠卹獴敭⁡汬潷猠灬慹敲猠瑯楮欠瑨敩爠獰敬汳⁢礠瑩浩湧⁴桥楲⁥硥捵瑩潮⁷楴栠瑨攠瑩浥⁢慲渠瑨攠瑯瀠灯牴楯渠潦⁹潵爠獣牥敮Ⱐ慬汯睩湧⁴桥洠瑯⁧慩渠數瑲愠摡浡来⁡湤⁢潮攠捲畮捨楮朠湵浢敲猠慳⁴桥礠捯湴楮略⁴漠杲楮搠瑨敩爠瑯⁨楧桥爠汥癥汳⸠周楳⁩猠摥晩湩瑥汹⁡楣攠睡礠潦⁰牥獥湴楮朠瑨攠杲楮搠晡捴潲Ⱐ慳⁩琠楳⁢潴栠捨慬汥湧楮朠慮搠敮橯祡扬攠睨敮⁴特楮朠瑯慮搠愠灥牦散琠捯浢漮舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㹔桥⁆潲捥⁁牣桥爺⁉❭潴⁲敡汬礠獵牥⁷桹⁴桥礠桡搠瑯⁰畴⁴桥⁆潲捥⁰慲琬⁢畴⁆潲捥⁡牣桥牳⁡牥畣栠獩浩污爠瑯⁹潵爠来湥物挠䵍传䅲捨敲⸠周敹⁡瑴慣欠晲潭⁡⁤楳瑡湣攬⁡摤⁥晦散瑳⁴漠瑨敩爠慲牯睳Ⱐ慮搠慲攠煵楴攠摥慤汹⁷桥渠楧湯牥搮⁔桥礠慬獯⁨慶攠愠摥捥湴⁡浯畮琠潦⁈倬⁡汬潷楮朠瑨敭⁴漠獵牶楶攠捬潳攠敮捯畮瑥牳⁴桡琠慲攠晡瑡氠瑯慧敳⻣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾♮扳瀻舼瀠獴祬攽≔䕘吭䅌䥇为⁣敮瑥爢㸼扲 㸼敭㹃牥慴攠愠捨慲慣瑥爼⽥派舼瀠獴祬攽≔䕘吭䅌䥇为⁣敮瑥爢㸼扲 㸼敭㹃畴攠健琠楮⁃慢慬㰯敭㻣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾♮扳瀻舼瀠獴祬攽≔䕘吭䅌䥇为⁣敮瑥爢㸼扲 㸼敭㹃潭扯潶敳⁩渠䍡扡氼⽥派舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㹔桥⁆潲捥⁂污摥爺⁆潲捥⁂污摥牳⁡牥⁴散桮楣慬汹畳琠扬慤敲猠睨漠歮潷⁡⁢楴映桯捵猭灯捵献⁔桥礠浡礠湯琠扥⁡猠晡獴⁡猠牥杵污爠䉬慤敲猬⁡湤⁨慶攠獰敬汳⁡猠摥慤汹⁡猠瑨慴映䵡来猬⁢畴⁢敩湧⁡⁨祢物搠潦⁢潴栠浡步猠獴楬氠浡步猠桩洠摥慤汹渠瑨攠汥晩敬搮舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㹗桥渠楴⁣潭敳⁴漠杲楮摩湧Ⱐ䤠捡渠獡礠瑨慴⁃慢慬⁏湬楮攠獨潵汤⁢攠慴⁴桥⁶敲礠瑯瀠潦⁴桥楳琮⁁獩摥⁦牯洠瑨攠畳畡氠杲楮搠景爠汥癥汩湧Ⱐ瑨攠条浥⁡汳漠浡步猠祯甠杲楮搠瑷楣攠慳畣栠瑯⁥慲渠獫楬氠灯楮瑳
捵牲敮捹⁦潲⁰畲捨慳楮朠湥眠獫楬汳⤮⁐污祥牳⁣慮⁥慲渠獫楬氠灯楮瑳⁢礠獰慭浩湧⁴桥楲⁳歩汬猠瑨牯畧桯畴⁴桥⁧慭攬⁣潮獴慮瑬礠灥牦潲浩湧⁴潮猠潦⁣潭扯猠瑯⁡琠汥慳琠牥浯癥⁴桥楮敡物瑹映瑨楮杳⸠周攠獴祬楳栠獫楬汳⁤漠捯浰敮獡瑥⁦潲⁴桥⁲数整楴楶攠条浥灬慹Ⱐ扵琠摯湯眠瑨慴⁴桥⁦畮⁢牯畧桴⁡扯畴⁢礠慭慺楮朠汩杨琠敦晥捴猠睩汬潳攠楴猠獰慲欠慳⁹潵⁣潮瑩湵攠瑯⁥硥捵瑥⁩琠瑨桯畴⁴桥⁧慭攮舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㸼敭㸦湢獰㬼⽥派舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㹃慢慬⁏湬楮攠楳渧琠牥慬汹⁳漠扡搮⁉琠獴楬氠摯敳⁨慶攠瑨攠物杨琠瑯⁣慬氠楴獥汦⁴桥⁒敶潬畴楯渠潦⁁捴楯測⁢畴⁴桡琧猠愠扩琠瑯漠浵捨⁁䍔景爠慮⁍䵏⁤潮❴⁹潵⁴桩湫㼠䥴❳⁲敡汬礠晵渠慴⁦楲獴
慲潵湤敶敬‱ⴵ〩Ⱐ畮瑩氠祯甠牥慬楺攠瑨慴⁹潵❶攠扥敮⁤潩湧⁴桥⁳慭攠瑨楮朠潶敲⁡湤癥爠慧慩渮⁉⁧略獳⁴桥⁢楧来獴⁰牯扬敭⁷楴栠瑨楳⁧慭攠楳⁩瑳⁲数整楴楶敮敳猻⁨潷敶敲Ⱐ䤠捡渠獡礠瑨慴⁴桩猠条浥⁩猠獴楬氠睯牴栠灬慹楮朮舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㹔桥⁗慲物潲㨠浵捨⁡猠楴猠来湥物挠湡浥⁳畧来獴猬⁴桥⁗慲物潲⁩猠愠桡牤捯牥敬敥⁣桡牡捴敲⁴桡琠畳敳⁢牵瑥⁦潲捥⁡湤⁣牵獨楮朠摡浡来⁷楴栠桩猠潶敲杲潷渠瑷漭桡湤敤⁷敡灯湳⸠周攠坡牲楯爠捡渠慬獯⁢攠潭楳楮朠瑡湫⁡猠桥⁨慳⁴潮猠潦⁈倠瑯⁧漠慲潵湤⻣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾周攠扡携㱢爠⼾ⴠ卵灥爠䝲楮摦敳琼扲 㸭⁌業楴敤⁡牭潲⁳整猠慮搠捵獴潭楺慴楯渼扲 㸭⁁湮潹楮朠浵獩挼扲 㸭⁓浡汬慰献舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㸦湢獰㯣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾周攠䉬慤敲㨠䱩步⁒潧略猬⁂污摥牳⁡牥⁤畡氠睩敬摩湧⁷慲物潲猠睨漠捡渠慬獯⁤敬楶敲⁡⁤散敮琠慭潵湴映摡浡来⁴桲潵杨⁳浡汬⁢畴楧桴湩湧⁦慳祬敳⁷桩汥⁥癡摩湧⁡湤⁥晦散瑩癥汹⁤敦敮摩湧⁡条楮獴⁴桥⁥湥浹⻣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾♮扳瀻舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㸦湢獰㯣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾周攠条浥⁨慳‶⁣污獳敳⁡汬⁩渠慬氬⁥慣栠睩瑨⁴桥楲睮⁵湩煵攠灬慹獴祬攮舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㸦湢獰㯣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾♮扳瀻♮扳瀻舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㸦湢獰㯣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾䥦⁹潵⁷敲攠瑯⁡獫攬⁃慢慬⁏湬楮攧猠杲慰桩挠敮杩湥⁩獮❴⁥硡捴汹⁴桥⁢敳琠潮攠潵琠瑨敲攻⁨潷敶敲Ⱐ瑨敹⁤楤慮慧攠瑯慫攠瑨攠浯獴畴映敶敲祴桩湧Ⱐ灲潶楤楮朠灬慹敲猠睩瑨⁡⁷敬氠汩琠睯牬搠晩汬敤⁷楴栠浡杩捡氠敦晥捴猠慮搠汩杨瑮楮朠晡獴⁣潭扡琮⁉⁧略獳⁩琧猠愠杯潤⁥硡浰汥映瑨攠獡祩湧•䥴❳⁡汬⁡扯畴⁨潷⁹潵⁵獥⁹潵爠瑯潬猢潬⸠䍡扡氧猠癩獵慬猠扲敡瑨瑡歩湧Ⱐ睨楣栠捯浰汩浥湴猠瑨敩爠捯浢慴⁳祳瑥洠晵牴桥爮⁌楫攠䤠獡楤Ⱐ獴祬攠獥牶敳⁡猠慮⁩浰潲瑡湴敤極洠楮⁍䵏剐䝳Ⱐ慮搠䍡扡氠佮汩湥⁦慩汳⁴漠摩獡灰潩湴⻣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾坨慴⁉⁲敡汬礠桡瑥⁡扯畴⁃慢慬⁩猠楴猠汩浩瑥搠慮搠摵汬⁷慹映數灬潲慴楯渮⁔桥慰猠楮⁴桥⁧慭攠慲攠獭慬氬慫楮朠楴ⁱ畩瑥⁨慲搠瑯⁡癯楤⁨楧栭汥癥氠浯湳瑥牳⁷桥渠摥慬楮朠睩瑨潷扩攠潮敳⸠䥴❳⁡汳漠煵楴攠敡獹⁴漠汵牥⁵湷慮瑥搠浯湳瑥牳Ⱐ慳⁴桥牥❳潴⁥湯畧栠獰慣攠瑯⁳数慲慴攠祯甠慮搠祯畲⁴慲来琠晲潭⁴桥⁲敳琠潦⁴桥⁳灡睮楮朠捲楴瑥牳⸠䥴❳⁩湤敥搠瑲潵扬敳潭攬⁡湤⁣慮⁷潲欠瑯⁹潵爠摩獡摶慮瑡来⁷桥渠畮灲数慲敤⸠䄠晥眠獰慣敳⁢整潮獴敲猠睯畬搠扥楣攬⁥獰散楡汬礠睨敮⁹潵⁨慶攠瑯湳映灬慹敲猠汯杧楮朠楮⸠䅳⁦慲⁡猠瑨攠浡瀠楳⁣潮捥牮敤Ⱐ䤠桡瑥⁩琮舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㸦湢獰㯣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾周攠䝯潤㨼扲 㸭⁔潮猠潦⁳歩汬猼扲 㸭⁔潴慬⁎低協佐⁡捴楯渼扲 㸭⁇牥慴⁰牥獥湴慴楯渠潦⁣潭扡琮舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㸦湢獰㯣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾㱥派♮扳瀻㰯敭㻣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾♮扳瀻舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㹔桥⁆潲捥⁓桩敬摥爺⁔桥⁆潲捥⁓桩敬摥爠獥牶敳⁡猠瑨攠浡楮⁴慮欠楮⁴桥⁧慭攮⁔桥礠摯渧琠湥捥獳慲楬礠灲潶楤攠瑨攠桩杨敳琠摡浡来畴灵琬⁢畴⁧牥慴汹慫攠異⁦潲⁩琠瑨牯畧栠琠数楣⁡湤⁩浭潶慢汥⁳瑡瑵牥⸠周敹⁡汳漠桡癥⁡渠慲牡礠潦慧楣⁴桡琠捯浰汩浥湴猠瑨敩爠❴慮欠慮搠獰慮欧⁰污祳瑹汥Ⱐ慬汯睩湧⁴桥洠瑯⁢敳琠慮祯湥⁩渠捲潳猠捯畮瑥牳⻣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾♮扳瀻舠†††‼瀠獴祬攽≔䕘吭䅌䥇为敦琢㹃慢慬⁏湬楮攠剥癩敷㨠呯漠浵捨⁡捴楯渼扲 㹂礠䭥椠䉥湥穡
摩癩摥汩晥⤬⁏湒假⁊潵牮慬楳瓣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾♮扳瀻舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㸦湢獰㯣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠捥湴敲∾㱢爠⼾㱥派䝲楮搠杲楮搠杲楮搼⽥派舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㹄敳灩瑥⁴桥⁡睥獯浥⁶楳畡汳⁡湤⁳瑵湮楮朠汩杨琠敦晥捴猬⁃慢慬❳畳楣⁡湤⁳潵湤敦晥捴猠慲攠牥慬汹⁰潯爮⁆楲獴映慬氬⁴桥⁢牯畮搠浵獩挠楳⁣潭灬整敬礠慮湯祩湧⁡猠楴潯灳⁣潮瑩湵潵獬礠瑨牯畧桯畴⁹潵爠橯畲湥礮⁅慣栠浡瀠桡猠楴猠潷渠䉇畳楣Ⱐ睨楣栠楳⁰牥瑴礠捡瑣桹⁷桥渠祯甠晩牳琠桥慲⁩琭ⴭ⁵湴楬⁹潵⁲敡汩穥⁴桡琠楴⁷慳⁴桥⁳慭攠瑨楮朠祯甧癥⁢敥渠桥慲楮朠獩湣攠汥癥氠ㄮ⁔桥⁳潵湤⁥晦散瑳⁡牥⁤畬氠慮搠晡楬⁩渠灲敳敮瑩湧⁴桥⁦畬氠業灡捴⁡湤⁣牵湣桩湥獳映瑨攠癩獵慬⁨楴⸠卩湣攠䍡扡氠佮汩湥⁉匠瑨攠剥癯汵瑩潮映䅣瑩潮Ⱐ祯甧搠灲潢慢汹⁥硰散琠瑨攠獯畮搠敦晥捴猠瑯⁢攠愠扩琠浯牥⁢牵瑡氻⁨潷敶敲Ⱐ瑨敹⁧楶攠畳㱥派呕䭳⁡湤⁔䅋猠楮獴敡搠潦⁂住䵳⁡湤⁂䅍献‼⽥派舼瀠獴祬攽≔䕘吭䅌䥇为敦琢㹁猠晡爠慳⁣桡牡捴敲⁣畳瑯浩穡瑩潮⁩猠捯湣敲湥搬⁃慢慬⁏湬楮攠污捫猠愠汯琠潰瑩潮猠睨敮⁩琠捯浥猠瑯⁣畳瑯浩穩湧⁹潵爠捨慲慣瑥爧獡灰敡牡湣攮⁁猠晡爠慳⁉⁲敭敭扥爬⁉⁳慷⁳楸⁣汯湥猠異潮潧杩湧⁩渠景爠瑨攠晩牳琠瑩浥⁡湤⁡⁷桯汥⁡牭⁤潰灥汧慮来牳慴敲渮⁔桥⁧慭攠慬獯⁨慳⁡⁳浡汬楮攠異映慲浯爠獥瑳Ⱐ睨楣栠扲楮杳⁡⁦敥汩湧映畮楦潲浩瑹⁡浯湧⁰污祥牳⸠卯浥映瑨攠慲浯爠獥瑳⁡汳漠汯潫⁳業楬慲⁴漠潮攠潴桥爠睩瑨湬礠瑨攠捯汯爠⡡湤⁳潭攠浩捲潳捯灩挠摥瑡楬猩⁡猠楴猠扡獩猠潦⁩湦敲楯物瑹爠獵灥物潲楴礠⡬慭攩⻣肂㱰⁳瑹汥㴢呅塔ⵁ䱉䝎㨠汥晴∾♮扳瀻㰯瀾㰯摩瘾�

2011年8月29日星期一

Ochocinco to Kansas City Don't Touch My

Chad Ochocinco is already getting territorial in his new locker room -- in fact, we're told Ocho has made it clear to his new MLS teammates ... no one better touch his locker while he's gone.Ocho temporarily skipped town after his Sporting Kansas City trial ended on Monday -- but we're told he'll be back as soon as next week ... and wants all his stuff to stay exactly the way he left it. Pretty demanding for a backup player.As we previously reported, Ocho's been named an honorary SKC reserve -- which means he can train with the team ... but doesn't get paid.  Despite bench rider status -- a source close to Ocho tells us, he wants his teammates to know he's taking the soccer gig seriously.

Heidi & Spencer -- Kiss & Make-Up

This photo pretty much proves Heidi Montag and Spencer Pratt aren't getting divorced ... and may also make you lose your breakfast.The gruesome twosome just happened to be photographed while kissing on Heidi's 24th birthday in Santa Barbara yesterday -- while Montag proudly displayed her wedding ring.A toast to the happy couple?

Rob Dyrdek's 'Smelly' Guy -- I'm Done Fig

The man who claims Rob Dyrdek publicly humiliated him on an MTV reality show last year just called a truce in his stinky legal war with the network, TMZ has learned, because he just dropped his lawsuit.The guy behind the legal firestorm -- who Rob mocked on his show "Rob Dyrdek's Fantasy Factory" by calling him a "smelly old man" -- originally sued Rob and MTV back in October, demanding $25,000 for the resulting embarrassment he was forced to endure.But now, the guy claims he's tired of fighting the battle in court and tells us, "Enough is enough" -- and to prove it, he signed off on a dismissal to end the suit last week.No settlement. No nothing. Bummer.

Kim K's Look-AlikeBacks That Thing UpAT V

Melissa Molinaro -- that chick in the Old Navy commercial that looks just like Kim Kardashian -- brought her bootyful talents to the stage lit up table at Las Vegas gay club Piranha this weekend.Last month, Kardashian filed a lawsuit against Old Navy because she claims they hired Melissa to dupe the public into thinking Kim is affiliated with the clothing giant.No word if Melissa sang Kim's song "Jam (Turn It Up)."

Amy Winehouse -- How Will She Be Remember

With today's tragic passing of singer Amy Winehouse, we're left to wonder what kind of legacy she leaves behind. So we gotta ask ...

2011年8月28日星期日

Sean Kingston -- Probed by Cops Over Jet

He's out of the hospital, but he ain't out of the woods -- Sean Kingston met with investigators last week to answer questions about his jet ski accident ... and the singer could still be cited.Law enforcement sources tell TMZ ... Kingston sat down with officers from the Florida Fish and Wildlife Conservation Commission to determine if any laws were broken.According to sources, if Kingston ran afoul of the law  -- anything from speeding to careless operation of a watercraft -- the singer will be cited.We're told Sean was cooperative during the meeting.

Waka Flocka -- Cleared Of Drug Charges

Waka Flocka Flame can rest a little easier today -- because a grand jury just CLEARED the rapper of all drug related charges stemming from a police raid on his Georgia home last year. A grand jury in Henry County, GA ruled ... there was not enough evidence against Waka to warrant a trial for the drug charges filed against him -- possession of a controlled substance and possession of weed measuring less than an ounce.Three other charges stemming from the raid were dropped before the case went in front of the grand jury. TMZ broke the story ... cops raided Waka's Georgia home back in December and arrested several people -- including fellow rapper Gucci Mane. Waka was not home during the raid.So far, no comment from Waka's people.

2011年8月26日星期五

Abigail Breslin -- Raking in $39,000 A DA

5/26/2011 12:40 AM PDTby TMZ Staff 15-year-old "Little Miss Sunshine" star Abigail Breslin earned $275,000 in ONE WEEK back in March -- just for shooting a few scenes for the upcoming flick "New Year's Eve" ... TMZ has learned.That's $39,285 PER DAY -- and that's just her baseline salary!! According to the actress' minor contract, filed last week in L.A. County Superior Court, Abigail stands to earn ANOTHER $100K if domestic box office receipts for "NYE" exceed $150 mil.And there's more ... If for some reason Abby has to shoot additional scenes in post-production, she'll earn an additional $39,285 per day for her troubles ... on top of everything else.Once again, she's FIFTEEN. Hate your life yet?

Sarah Palin -- Bad to the Bone

5/29/2011 11:11 AM PDTby TMZ Staff Sometimes politician Sarah Palin hopped on the back of a Harley and took part in the annual Rolling Thunder motorcycle rally in Washington, DC today.B-b-b-bad.

Weiner 'You Aren't Giving My P

6/15/2011 9:10 AM PDTby TMZ Staff Ginger Lee -- the former porn star, current "featured dancer" and aspiring real estate agent -- just told reporters about her relationship with Congressman Anthony Weiner, saying he repeatedly texted her about his "package" but denies she ever sexted him. Lee and her attorney, Gloria Allred, repeated some of the information TMZ broke last week ... that Weiner sent her an email after the scandal broke, telling her how to lie about her relationship with him.Allred read some of the emails Weiner sent Lee, including, "Alright, my package and I are not going to beg. We both see the hazard of going down the path of comparative sexiness." Another read, "You aren't giving my package due credit."Allred says Lee was a supporter of Weiner's, particularly on the subjects of health care and planned parenthood.Allred and Lee say the "featured dancer" has had to go underground since the scandal broke, enduring emotional distress and lost wages.Lee insists every time Weiner got sexual in the emails, she ignored the comments.Lee and Allred referred to the email TMZ published last week, in which Weiner gave Lee an untruthful statement to the press about the communications.

2011年8月25日星期四

Report Sony Knew the PSN Leak Was Huge, it Just Waited to Tell You

According to a report from Kyodo News, citing official Japanese government documentation, Sony Computer Entertainment knowingly delayed telling the public about the extent of an attack on its PlayStation Network so as not to "bewilder" its customers.The report, submitted to the Japanese government and obtained under a freedom of information request, says that SCE was able to confirm internally on April 25 (American time) that a "fairly large amount of data" had been exposed to hackers. A press release issued the next day, however, only stated that Sony could not "rule out the possibility" that personal information had been compromised.It's also claimed that PlayStation boss Kaz Hirai gave incorrect information in a statement issued on May 1, in which he said Sony didn't learn about the extent of the attack until April 26 (American time), a full day later than the company confirmed matters internally.The official document also says that Sony delayed informing the public of the extent of the breach so as not to "bewilder" its customers, a spokesperson saying "We hadn't figured out (at that time) what kind of data had been leaked. If only passwords and IDs (were breached), they cannot be considered personal information, and so we didn't want to bewilder our customers."While being out by a day seems minor, that discrepancy combined with the gap between what Sony knew internally and what it told people publicly still raises the possibility - and this is why the Japanese government is looking into this - that, as Kyodo News puts it, Sony "deliberately attempted to downplay the seriousness of the situation by not fully disclosing information".Sony knew data breach was massive but withheld full disclosure [Kyodo news, subscription required]

Simon Cowell -- Cool On Cheryl Cole '

5/31/2011 5:30 PM PDTby TMZ Staff Simon Cowell was flashing more cleavage than Cheryl Cole when he finally opened up about dumping her from "X-Factor" ... TWICE! Sorry Simon ... we'd rather see Cheryl in the low-cut top.Check out TMZ on TV -- click here to see your local listings!

Michael Bay Hated His GENIUS 'Got Mi

6/1/2011 6:15 PM PDTby TMZ Staff Michael Bay's famous for making Hollywood blockbusters, but his most brilliant work is that "Got Milk" ad about Aaron Burr and a mouthful o' peanut butter. AWESOME!!  Too bad he doesn't agree.  Check out TMZ on TV -- click here to see your local listings!

2011年8月24日星期三

Final Fantasy XI Version Update Tour

New quests also accompany the April version update, and they are not disappointing. As the nations prepare for the final battle, adventurers will be at the front of major key turning points that will leave them anticipating for what comes next. For storyline lovers, keep that hanky handy. The cut-scenes make for very engaging screenplay, with most of the action taking place in Windurst’s quests.。

 。

Red Mages also receive a new job ability this version update, called Composure. With Composure active, all magic spills will receive an accuracy bonus with lengthened recast timers. Any spells cast on self will have a longer duration as well. In addition to this, new white magic spells have been added for Red Mages; Enfire II, Enblizzard II, Enaero II, Enstone II, Enthunder II, and Enwater II. These new spells add elemental damage to a character’s first hit, as well as reducing the targeted enemy’s resistance to the opposite element. A monster which has been attacked with Enthunder II, for example, will receive a thunder elemental blow and will have its resistance to earth reduced. Solo Red Mages will find these spells handy.。

 。

 。

Final Fantasy XI: Version Update Tour
By Mary Garcia (Vil), OnRPG Journalist。

 。

 。

The April 8, 2009 Final Fantasy XI version update brought a plethora of changes to the world of Vana’diel, with both brand new content and much anticipated adjustments. Below are some of the highlight’s from this latest version update.。

Cons:
- Add-on scenario content may seem too short for some.
- Trying for augmented items only once per day may lead to frustration.。

 。

Pros:
- New augment system makes for interesting new way to customize a character’s equipment.
- New spells and abilities for White Mages and Red Mages make for exciting new gameplay.
- New Fields of Valor areas and elite training make for even more ways to gain experience and treasures.。

 。

 。

The April version update introduces the augment system, where items will receive additional attributes to already existing attributes. This system opens up seemingly endless possibilities for a character to choose from. There are several new quests that reward adventurers with these augmented items. To balance things out, once items receive augmentation, they may not be sold or traded to other players. It is a fair trade off, since some items will end up with rather nice attributes.。

White Mages and Red Mages will rejoice alike at the latest adjustments to their specific jobs.  Afflatus Solace and Afflatus Misery have been added to the list of White Mage specific abilities, with each of them enhancing current and new white magic spells. Afflatus Solace enhances magic based on the amount of hit points restored by cure spells, while Afflatus Misery enhances magic based on the amount of damage taken by the White Mage. New magic to accompany these abilities is Esuna, Cura, Sacrifice, and Auspice. A very welcome job adjustment that will keep many White Mages entertained.。

 。

Due to its popularity immediately after release, Fields of Valor has been expanded into several new areas. Adventurers may now partake in exciting new training regimes, or try their hand at the new “elite training” regimes added in the latest version update. Elite training regimes allow adventurers to try their luck at fighting Notorious Monsters for a chance at augmenting items. Training regimes can be accessed via the Field Manuals in the same way as before.。

First announced at Final Fantasy XI Fan Festival 2008, A Crystalline Prophecy is the first of three add-on scenarios to be released. Players get to revisit some old favorites as well as meet new characters in this brand new adventure. There are no new areas to explore, and no new jobs either; the majority of this scenario is based on the original Final Fantasy XI and Rise of the Zilart content. While the adventure may seem short and lacking to some, this add-on scenario definitely has its strengths. Taking advantage of the new augmenting system, defeating missions allows players the opportunity to choose two augments from a set list to enhance one of three new unique body pieces. Other rewards include randomly augmented equipment and items. Adventurers may repeat these fights once a day for a chance at making these augments just right.。

 。

The White Mage adjustment is definitely the highlight of this update. Many new strategies and game play styles will be used here, keeping it fresh for white mages everywhere. The new quests are also very interesting. The rewards for completing them may not seem worth it for some, but the real purpose of these is to advance the storylines.

Amy Winehouse Back in Rehab ... Again

5/27/2011 5:56 AM PDTby TMZ Staff Water is wet, the sky is blue ... and Amy Winehouse has checked into rehab once again.Winehouse is now seeking treatment for "alcohol addiction" at the Priory Clinic, a prestigious UK rehab center. Amy's people released a statement saying, "[Amy] wants to be ready for performances in Europe this summer and decided to seek an assessment. She will remain at the Priory on doctors' advice."According to reports, Amy's issues are so bad ... she even drank a small bottle of vodka on her way to the facility Wednesday. Rock bottom, again.

Porn Co. Makes Offer On Charlie Sheen Mansion

无法查看这则摘要。请 点击此处查看博文。

Blake Lively Nude Photos NOT Me!!!

6/1/2011 11:15 AM PDTby TMZ Staff The photos circulating around the Internet purporting to be Blake Lively are fake, phony, Photoshopped, fabricated, fictional, false ... so says Blake and her people.Sources with intimate knowledge of the actress' physical features tell TMZ ... it's simply NOT Blake's body ... and there are definitive markers proving the pics are fake.Blake has hired a lawyer who is sending threatening letters to anyone who publishes the pics and implies it's her.We did notice a 2008 photo of Blake holding the exact same phone as the one shown above, but the phone is pretty common.

2011年8月23日星期二

Adrianne Curry on Top Model They F ed Me

2/6/2007 4:29 PM PSTby TMZ Staff Adrianne Curry, who was the Season One winner of "America's Next Top Model," has lambasted the show and Revlon, claiming that she "has yet to see a dime from Revlon" for her work."We were told the winner would be an instant millionaire, that our faces would be plastered everywhere in Revlon ads. None of which turned out to be true ... I still haven't got paid for the work I did for them!" steamed Curry. Miss Curry is super mad at the supermodel show, blasting them on her MySpace blog, saying "... they had no money ... no clue what they were doing ... all they had was mind f***ing us for good tv [sic]." Adrianne also claims that the girls hardly slept during filming, were kept hungry for long periods and were crammed into small quarters to guarantee drama. The Revlon campaign "turned out to be only a day's work at a convention." Not so fabulash! Adrianne, who married "Brady Bunch" babe Christopher Knight last May, added that "Top Model felt like I was on a fierce 'Survivor!'"A rep for "Top Model" had no comment.

Method Man -- The Explosive Shot to the Face

8/19/2010 4:15 AM PDTby TMZ Staff TMZ has obtained video ... of the moment some dumbass at the Gathering of the Juggalos fired a beer can at rapper Method Man -- striking him in the face and opening a pretty nasty wound.  As we previously reported, Meth plans to "sue the motherf**kers" responsible for the incident -- but he was unclear if he will go after the event organizers or the person who tossed the object.

Chicago Bulls Star Appears to Hurl Gay Slur at Fan

5/22/2011 7:12 PM PDTby TMZ Staff Joakim Noah pulled a Kobe Byrant during tonight's Chicago Bulls/Miami Heat NBA playoff game ... caught on camera appearing to hurl a gay slur at a fan. Noah went to the bench early in the game with his second foul. After a replay, the camera cut back to Noah ... who screamed a few colorful words in the direction of a fan behind the bench.He ended his screaming appearing to say, "F**k you, f**got."Unlike Kobe's outburst, the announcer's made no mention of Joakim's.

2011年8月22日星期一

Brooke Mueller -- Cry for Help On Paris Hilton Show

6/2/2011 5:30 AM PDTby TMZ Staff Brooke Mueller had a dramatic emotional break down on Paris Hilton's reality show -- literally crying for help during a real-life confrontation with Hilton's mother.The clip ran during a tease for next week's episode of "The World According to Paris" -- and it's unclear if Mueller was referring to her ongoing substance abuse issues. Shockingly, the show seems to contain some very real moments from Brooke -- including a fight with her assistant over Mueller's struggle with alcoholism. She also mentioned her turbulent relationship with Charlie Sheen several times throughout the show. As TMZ previously reported, during the time Brooke was shooting the show, she was in a nasty custody war with Sheen over their twin boys ... and eventually fell off the wagon. She checked into a rehab center following the relapse in April.

Paths in RIFT's Telara - Part 1

Eventually I got codes for Beta 7 for myself and for Meticulous Meta of the City of Heroes column. I am sorry to report in yet another dreary sentence. I did not play. I did however make an effort to at least look at the game in Open Beta just for something different. Two days later, there were two collectors editions pre-ordered.。

 。

 。

Allow me to explain. I was not expecting anything from Rift. To be perfectly honest, life is very busy all by itself. When you add in trying to keep an eye on the shifting nature and buzz of the games market, things get lost in the chaos. For me, this was Rift. I didn't consider it a loss. I blog on occasion, I write, I keep in touch with bloggers and sites that help me keep an eye on the market. I figured I'd catch up. After all, hype is expected. If ever a game gets released in the AAA market and isn't hyped, I'd wonder where they spent the advertising budget.。

It's worth a shot though. I'm glad I took it, even if I cannot properly define how I feel about the game. I'm just not articulate enough. Neither can I define love, no more than anyone could. Instead though I will leave you with some lyrics I am sure you are familiar with and hopefully will explain where exactly I am with Rift and Telara.。

 。

Rift, then, for me was just something that was. It's a game, I play games, I'll get around to it. Then bloggers started playing the beta events. It still didn't click for me. There were other things I was doing.。

 。

 。

 。

In the end, no matter the triumphs or failures of Trion Worlds with Rift, the final proof to any player is in the playing. I personally never tried Rift in its earlier incarnations. Maybe in a way I am lucky. I never saw the world in a rougher state. I never experienced the level cap when testing high level content. I have come to this world as a new player and had the chance to see it with fresh eyes.。

 。

Even so, I imagine a few of you are feeling what I feel. I'm in love.。

 。

Let's look at the game itself. People have mentioned seeing massive influences in it from World of Warcraft and Warhammer: Age of Reckoning. These things are true. You have your quest hubs, you are led in a clever manner from one to the next and introduced to everything at an easy pace. Even the titular rifts are familiar if you have played any games recently. They are, on paper, essentially public quests for warbands. Does that properly convey how enjoyable they are? Not by a longshot. It doesn't properly tell you how exciting one can be, even when it is not yet active and instead lingers as a tear in reality. A tear that floats there and tempts you to pit yourself against it. The crafting, the rifts, the quests and even the warfronts. These are all things that I have seen before and they were done well elsewhere.。

 。


Have you played Rift yet? If you have, you may well be feeling the same thing I feel. I know not everyone will. We're all different gamers with different desires after all. Some of us will prefer different challenges.。

 。

 。

And then I saw her face
Now I'm a believer
Not a trace
Of doubt in my mind
I'm in love
I'm a believer
I couldn't leave her
If I tried

By Jonathan Doyle, OnRPG Journalist。

 。

 。

 。

Here though, they fit fantastically. For me certainly, the systems I listed off, haven't been perfected exactly. It is as though this is the game those systems were designed for, it just hadn't been created yet.。

In the end, I fell in love. Hopefully Telara will be that game for some of you. That game where you cannot ever imagine yourself playing anywhere else. Maybe it will just be a quick fling with fond memories. Maybe you will even hate it. That is of course all down to you, the player.。

Then there are the additions. Foremost amongst the all is the soul system. If public quests are Warhammers legacy in the MMO world, the Soul system will be Rifts. The four basic archetypes blossom into nine souls each, any three of which you can have active at any given time. Further to that there are "role" slots that let you collect and eventually play all the souls you want in their combinations of three. Want a pvp rogue but have a ranger bard hybrid? Push a button and you can change into your pvp souls. It is so simple and so cleverly designed that I wonder why I personally have never interacted with its like before.。

 。

 。

Why? I'll try explain but I am not sure if I can. Love is the best example I can give. I am in love with the world of Telara. I very quickly and very easily fell head over heels for a game I had up until that point completely ignored. For me it just struck the right chord at the right time and I came home to a game and a world that I didn't know I missed yet. Right now I'm in the office and all that is coming over the lifeline that is Twitter, is Rift. My friends have fallen under the same spell as I have. Meticulous Meta is in love with it as well. It just ....works. I wish I knew why.。

Ex-Wrestling Champ Uses STUN GUN on Woman

6/11/2011 12:40 AM PDTby TMZ Staff Former TNA Wrestling champion Jeff Hardy grabbed a REAL, WORKING STUN GUN -- and used it to zap the hell out of his brother's girlfriend during a webcast this week ... and the video is shocking.The girl -- who reluctantly agreed to be shocked after some coaxing from the Hardy brothers -- let out a bloodcurlding shriek when the electric shock zapped her body -- instantly dropping her to the ground. Moments later, she got up -- and seemed to be OK. The following day, Jeff's brother Matt posted a video apology to their fans -- noting that the stunt was only "meant to be fun."

2011年8月21日星期日

Maple Story (English Version)

Simple introduction: its a 2D platform side scroller, with a healthy dose of Anime and addictive gameplay.

Great game, really. Just think about it. Reminds you of when you wer playing Mario, except that now you get to choose between 4 Jobs, and you gottta have the right stats and stick to that class after the 2nd Job Advancement.

Pretty cool game, very interactive.

Downside is that the English Version is far from complete, and is still going through alot of patching to flush out hackers, as well as not all areas and monsters have been implemented. Quests as well. The Cash Shop is still not open.

However they do try to make up in several ways. Like the recent X'Mas Event. Pretty lame, but oh well. Quite repetitive as you fight, but somehow it isn't as boring as you think it to be. Rarity of items may really be rare; the occasional appearing of one can renew that vigor in you to go on and fight some more.

Currency in MS in not inflated in any sense at all. And easy to earn too.

Skills and their effects are yet another plus point. You should try it today.

Xiah Interview

Questions by Imortil
Answered by Xiah


Onrpg: Can you explain the classes and their abilities please?
Mage – this female character uses a fan and brush to combat her enemies. Her speed makes up for her lack of strength and stamina. The Mage character is capable of healing other members in her guild as well as taming monsters. Her quick speed is a valuable asset during group play.

Sword Man – equally skilled in offensive and defensive skills due to his great strength and high stamina. This character uses swords as his main weapon of choice.

Ghost Fighter – uses a talon and tonfa as his primary weapons. This character relies on his speed and ability to poison enemies. What he lacks in the category of Life stats, is more than compensated with his high level of attack power. Has two special fighting skills which make him a great asset during combat. The ability to appear dead when around enemies and the ability to ascertain an opponent’s information can prove to be invaluable during battle.

Warrior – relies on his natural strength and stamina to overpower his enemies. He also has the ability to confuse his opponents during combat. This is a great choice for beginners due to his high stamina level. The Warrior’s slow attack speed is a slight disadvantage, but can be compensated by the high level of damage that he is able to inflict on enemies during battle. This character is a valuable addition during combat since he is able to block attacks by confusing the enemy.


Onrpg: What features set Xiah apart from other online role-playing games on the market already?
There are a few elements that set Xiah apart from other online role-playing games that are on the market. First of all, Xiah is an Asian-themed MMORPG. There are not many games within this category that currently are focusing on this theme. Another unique element is that gamers can use a game pad in addition to the traditional keyboard. This is a first-of-its-kind feature in the online gaming world. The game pad is something gamers enjoy since it brings a sense of familiarity when it comes to controllability. It also is more comfortable to use during extended game-play.


Onrpg: Are there any boss, or raid type monsters?
Yes, there are “boss” monsters in Xiah. These bosses are different from the other monsters of the same type in that are stronger (need more effort to kill) and they drop more valuable items when killed that players can pick up. We also included monsters that are not boss monsters, but are extremely challenging.


Onrpg: Are there things to do other than fight monsters in Xiah?
Yes, there are many things players can do other than fighting monsters. You can undertake a quest, open and operate a personal store, interact with other players from all over the world in real-time among other things.


Onrpg: There are a lot of games coming out over the next few months, why should people pick Xiah over any of the others?
There are many games expected to launch in Q4 of this year as well as Q1 of 2007. Xiah offers many elements which players have been asking for from MMORPGs. Xiah was designed to be easier to play for beginners than other MMORPGs while still offering plenty of excitement and challenges. Also, the graphics are extremely detailed and the Asian-theme is a unique category for MMORPGs. The other element which we focused on to different Xiah from other games on the market is that of creating an extensive community system.

Secret of the Solstice Review A Refined Version of Ragnarok Online

 。

First things first, I must say that I used Ragnarok Online as the springboard for this review due to the fact that Secret of the Solstice has a lot of Ragnarok Online's elements present. However, I am not saying that the game is a complete clone or copy of Gravity's major MMO hit.。


On a quest with my pet


Similarities and differences

Cons:
- Feels all like your playing Ragnarok Online
- Lack of game features
- Quests are tedious。

 。

 。

For us who have been immersed in the MMO scene, it would be rare to find someone who is not familiar with Ragnarok Online. That game has surprisingly, up to now been one of the most active MMOs out on the market.。

 。

 。

 。

 。

 。

With its success spawned a lot of MMOs that tried to follow its winning formula, most of which end up being a mere shadow of the main material of the game. However, among the followers there seems to be one that has successfully incorporated the winning formula and thus created its own mark in the MMO scene. This is where Secret of the Solstice comes in.。

Pros:
- The game looks good
- Solid gameplay
- The animations are fluid and fun to watch.。

 。

Secret of the Solstice is an MMO that uses the mix of cute graphics and a refined character growth system that I must say is a rare thing to find in these kinds of MMOs. The mix of a superb set of game sprites, the wonderfully created game background music and the breath taking in-game visuals makes this game a game that is worth trying, and because of these elements the game has earned itself its own place in the MMO scene.。

 。

In the end, I'm sticking to my conclusion that Secret of the Solstice is in fact a refined version of Ragnarok Online in terms of graphics and visuals. Anyone who wants to experience a solid, cute and enjoyable MMO should really try this game out. However, as a precaution one should not expect much from this one cause you'd only be disappointed in the end.。

 。

To be fair, Secret of the Solstice is a solid MMO. In fact, aside from the nice visuals and solid gameplay, the game's community is one of the nicest I've experienced in a while. However, the game is better suited as a competitive MMO much like Ragnarok Online. The game has all the makings of a great game but due to its lack of additional play systems it has to rely heavily on its events and community.。

 。


A town in Secret of the Solstice

 。

 。

 。

When I started playing Secret of the Solstice, the beginner's quests were a breeze as the game system has its own tracking feature which makes you character move on its own. All you had to do was to click on the NPC and you're all set. However, when you reach you're a new level the game then drops you like a hot potato and leaves you hanging as you try to figure out how to play the game. It felt as if the rug was tugged right out from under me as I fumbled along my first experience with the game.。

Secret of the Solstice is a hit and miss game where the hits come from the refined look, texture and feel while the misses come from the lack of game systems that can really interest the game's population. Outspark does try to make the game interesting by steadfastly implementing a lot of events and whatnot to pique the player's interest. The thing is, you really do feel that the game's lack of system is a reason for not continuing. The lack of a siege or guild war system is a nagging reminder of the limitations Secret of the Solstice has. Yes, the graphics may look better and the animations are smoother but then that would only serve as a temporary reason for playing. Then you ask yourself what's the whole point?。

The first difference you experience once you log in is that Secret of the Solstice' graphics are better than Ragnarok Online, the characters and game visuals look crisper, furthermore, Secret of the Solstice' animation is more fluid when compared to Ragnarok Online. Another difference between the two games is that Secret of the Solstice has a more difficult gameplay system compared to Ragnarok Online. The quests are more challenging and more laborious plus questing in Secret of the Solstice eats more of your time than it does in Ragnarok Online.。

However, I cannot ignore the fact that Secret of the Solstice takes a lot of Ragnarok Online in terms of style and game theme. The city you start in feels all too familiar and the forests, dungeons and maps you get to travel and explore makes you think that you've visited them before in Ragnarok Online. Plus, Secret of the Solstice's game system has a familiar ring to it especially once you've immersed yourself into it. The familiar feel of the game will continue on as you keep on playing however, the differences will also become noticeable as you play.。

I must also say that the quests in Secret of the Solstice, even the low level ones are a handful and tedious. Aside from the usual killing, looting and finding NPCs you'd have to go through a lot of maps, and I do mean a lot of maps before being able to accomplish a quest. There are times that you'd even wish you'd just grinded your way up. You realize later when you've reached the 40 level mark that quests are your best friend.。

 。


Characer class guide with detailed information

 。

Secret of the Solstice Review: A Refined Version of Ragnarok Online
By Vincent Haoson (Vincenthaoson), OnRPG Journalist。

Secret of the Solstice' quest system has a lot of similarities with Ragnarok Online's as both games have a guild, PVP and pet system. However, this is where Secret of the Solstice pales in comparison to Ragnarok Online because the game has neither a siege system nor an actual guild war system. Sure, guilds can go head to head in the PVP rooms however, there is no actual system that allows guild leaders to directly challenge one another. Also, the lack of a siege system is a letdown especially for those more competitive players. However, Secret of the Solstice does have a mount system where aside from having their own pets players can ride mounts ranging from horses to hippos, each having their own stat bonuses.。

 

2011年8月19日星期五

Maple Story Review Great Mix Of Cuteness And Gameplay

Also, there is always something to do in Maple Story, though this remains to be seen in your higher levels. Players who are more into leveling, pvping and just getting to the top level tier can get bored with the game easily. Maple Story’s more community oriented even if it’s an action MMORPG.。
The community in Maple Story is also huge. With players ranging from kids to adults playing, you can actually go to a map and have it full of players. Don’t be afraid though, yes a community this big would have cliques and (as I have experienced) in games with such a following, there are groups who are not newbie friendly. That problem also applies to Maple Story, still there are still a lot of players who would welcome you even if you are new.。 Another good thing about Maple Story is that the game doesn’t impose you on what to do in the game. Though the story line of Maple Story does in fact say that you are supposed to be a protector of the Maple World, anything goes when you plunge yourself into the game.。 Each job class would branch off to their own set of second job class. Some job class like the bowman, thief and pirate only have two choices while the magician and warrior are given more second job options.。 Maple Story has a lot of things going even if you are playing it for a while now. You can make your own little home in-game and make it as your goal for playing.。 Maple Story is a 2D side scrolling MMO from Nexon, the company that brought games like Audition, Sugar Rush, Mabinogi and Combat Arms to the MMO industry.。 Furthermore, the game also enables you to see what you equip to your character. If you equip armor to your warrior you get to actually see your character wear that armor you bought. The customization feature in Maple Story is one of the good things the game has. You can actually say that the character you have is yours and that could make you keep on coming back.。
Maple Story is an MMO where the mixture of cuteness and a serious RPG feel has harmoniously mixed itself into one interesting game.。 Maple Story’s controls is what sets this MMORPG apart from the conventional point-and-click gameplay. Your keyboard is your primary movement tool while the mouse only serves as the interface tool. Think of it as playing an old school arcade game in your PC.。 Monsters in Maple story range from the cute mushrooms and blobs to the weird walking one-eyed tree stumps. Even the supposedly hideous monsters have their own cute charms. I think the best way to describe the cuteness of the monster in Maple Story is imagining that you are inside a Digimon game or television series.。
Maple Story Is more action oriented, but, the game is still heavily influenced by RPG elements such as stats. Your attacks won’t be always successful even if you hit a monster. If your accuracy is way below 100% you’ll see a big fat violet MISS as you hit monsters who have higher evasion rate than your hit rate.。 By Vincent Haoson, Onrpg writer。 Maple Story is a prime example that a game doesn’t have to be 3d or must have an engaging storyline. All it needed was to be a fun MMO and people would come. That has been proven by Maple Story many times over. 。 The cuteness factor of Maple Story is the game’s strength and its weakness. How? Well, it is true that the mix of your character’s cuteness can attract people, those who have more of a serious taste when it comes to MMOs would surely be turned off by it.。 Maple Story’s gameplay is not its ace in the hole though, the cuteness of the game sprites and the ability to customize your character as you want are the main reasons why a lot of people play Maple Story.。 Besides taking care of your in-game home, you won’t get tired on trying to customize your character. As I mentioned before, you can see what your character wears so trying to make your character look good can be one of your reason why you continue on playing Maple Story.。
The apparent lack of linear gameplay helps you enjoy the game in your own way and in your own pace. Also the game can encourage you to play more and even at a higher level you can in fact enjoy the game just by chilling inside it. You can create your own home in Maple Story and even have your friends hang out in it.。 Still one must not judge only with looks alone. Maple Story has not survived this long if it’s only cuteness without any solid gameplay. In fact Maple Story has one of the most solid gameplays in the MMO scene to date. There is a balance between the difficulty of the levels and your capabilities as you play along the game. You don’t sweat bullets as you begin your journey into the Maple World.。
Pros
- Easy to understand controls
- You can see how you customized your character
- Cute sprites and solid gameplay

Cons
- May be too cute for most players
- The game is in 2d
- The game is more action packed rather than RPG-ish。 In Maple Story you take a role of as a “brave adventurer protecting the Maple World” and you have five job paths to choose from, you can opt to become a warrior, magician, bowman, thief and the newly added job class, the pirate.。 At first glance, it may seem weird that an MMO is using this kind of system but the controls really suit Maple Story. The game is 2D and that it would be more awkward if you play it with the mouse.。 Maple Story has created a niche for itself in the MMO market and those who are into the online gaming scene would know the game even if they haven’t played it. That’s how big Maple Story has become. True the game can be too ‘kiddy’ with its cute character and monster sprites but behind it is one solid MMO.

Asheron's Call Interview

Questions by Vincent Haoson, Onrpg writer
Answered by Dave Javier, Producer for Asheron’s Call

Last August, people at Asheron’s Call celebrated its ground breaking 100th content update of the game. Players got to experience new features in the game such as the PvP land control and the secret societies that enriched the whole AC experience for new and old players alike. We at Onrpg had the chance to talk to Asheron’s Call and got the lowdown on what’s happening with the game 3 months after its 100th content update.


Onrpg: It has been three months since you released your milestone 100th content update, Ancient Powers. How do you feel about reaching this, and how are you dealing with the changes the update caused?

Javier: We felt a great deal of satisfaction at having completed such an ambitious project. We put together the features and content for the 100th Update without expanding the size of our team and while maintaining the monthly content updates that our community expects. We’d been designing and developing all that content for a year beforehand, so it felt like the culmination of a long and often difficult process.

At the same time, we knew that the massive changes we implemented, especially adding an extra level to our highly complex loot system and adding the next tier of magic spells, would be hard to balance even in the most optimal conditions. We expected that some things wouldn’t work quite as expected when it’s out of testing and it gets into the hands of our players, so we knew that there would be a few months of tweaking and balancing to follow. The important thing, we felt, was to show a commitment to incorporating player feedback to make sure that the wide system changes end up where they should be.


Onrpg: What were the things you considered when you thought of the game play changes that were included in Ancient Powers?

Javier: One thing we wanted to do was to do something fun and interesting for the players who have been loyally and passionately supporting this game for eight or nine years. A lot of these players had maxed out in level and were looking for something new to do. We wanted to implement the land control system that we’d been forced to cut from the Throne of Destiny expansion pack in 2005, and we also wanted to expand upon that idea to make sure there was something there for all players, not just players interested in fighting over land. The secret societies and their rank advancement system, along with the treasure and magic upgrades, were part of a comprehensive effort to have something for all play styles.


Onrpg: What was the overall impact to the players after the alterations the 100th content update did to Dereth?

Javier: Players now have a lot of options on how to spend their time in Dereth. The 100th Update changes gave them meaningful hunting options: seeking keys and shards to get access to our new high-level chests, questing to advance in rank within their societies, hunting and trading for the supplies to craft the new tier of spell scrolls, or fighting each other for control of the black markets.


Onrpg: What are your plans for the Black Market in the succeeding updates? Will you include more unique items to be sold?

Javier: The Black Markets are part of a larger effort we’ve been making to add alternate currency mechanics to the game. A year before the 100th Update, we experimented by adding a new mechanic to our very popular Colosseum dungeon (where player groups can take on successively stronger waves of creatures to see how long they can hold out) by rewarding players with coins, spendable for special Colosseum-only prizes. We added a similar token trade-in mechanic to our high-level hunting ground in the Empyrean Graveyard, which has also been very popular with our players, and to the Olthoi-overrun hunting area in the northwest of Dereth.

The Black Markets don’t quite function the same way with an alternate currency, but the concept of exclusive rewards is similar. We’re committed, long-term, to continuing to develop more unique items for the Black Markets and all the alternate currency vendors in Asheron’s Call.


Onrpg: Will the actions taken by societies be important in the story arc in the succeeding updates of Asheron’s Call?

Javier: While server divergence (maintaining different content across our nine server worlds) limits the ways in which societies can affect our ongoing storyline, we do have very meaningful plans for our secret societies. The Societies will prominently feature in our plotlines and fiction as motivating factors, and we plan to give players ways to publicly earn glory for their society in-game. After several storylines that hinged on conflicts between the kingdoms of humans on Dereth, we expect the secret societies to be the prime political factors in the Asheron’s Call storyline for a while.


Onrpg: With content updates reaching the hundreds, is it possible that new players would find it hard to take part in the whole Asheron’s Call experience, and what steps has Turbine taken in taking new players into account?

Javier: It’s true that the vast amount of content that we’ve added over the last nine years of content development can be a bit daunting to a first-time player. To a certain extent, we rely on one of our most enduring and beloved features, our allegiance system, to serve as a resource for new players. No other game in the MMO genre has such a robust system connecting chains of patrons to vassals, and our older players are incentivized to take new players under their wing and show them around the world.

That being said, we recognize that we as developers should do our own part to help new players navigate the rich and intricate content available to them in Asheron’s Call, so we have a set of features planned for the upcoming year to address this concern. Unfortunately that is as specific as we can get at this point.


Onrpg: What’s your response to some players who say that Ancient Powers lacked any new materials for characters who are level 180 and below, that the new content update only caters to those who are long time players and that it could serve as a problem for newbies?

Javier: The easy response is that we have over nine years of content in the game already for new players and players below level 180. We recognized with the 100th Update that our highest-level players needed some new and interesting things to do, because a lot of them have been around for six or seven years or more, so it made a certain amount of thematic sense to target the 100th Update at people who’ve been there and steadily advancing their characters through the previous 99 updates.

But even though the 100th Update was focused on high-level players, we never forgot newer and lower-level players. Over the last few years, we have made a regular policy of revisiting older and lower-level dungeons and quests to make them more interesting and more rewarding to the players they were intended for. There’s a certain amount of “loot inflation” that is inevitable with almost any MMO, and some of the dungeons and quests that were developed for retail or during the first few years of content development had fallen behind in terms of loot, challenge, and compelling experience. So we’ve been steadily upgrading those for the benefit of new and low-level players.


Onrpg: What’s in store for Asheron’s Call in the future?

Javier: Somewhat related to the previous question, we recognize that the 100th Update was primarily of interest to high-level players. While we felt that that was the smartest thing to do with our resources for that year, we realize that it can’t all be about the high-level players, and you can expect the next year to bring updates and features that players of all levels will benefit from and enjoy.

While we must again avoid commentary on specific features, you can expect the Asheron’s Call team in 2009 to address the needs and interests of low-level and new players. And, of course, we’ll continue with our regular updates and the episodic content that continues to set the industry standard for storytelling and rich world-building.

Namco Bandai responds to Pac-Man perma-save outburst

Namco Bandai has sought to calm the fan flames over its decision to include the same permanent save feature into Pac-Man & Galaga Dimensions that had Resident Evil: The Mercenaries fans foaming at the mouth. "There is no way to erase the save from within the game itself without misusing the hardware, causing corruption," it said, without actually explaining why this was the case, although it explains that all the games in the bundle save to a single save file. The publisher plays down the importance of a need to delete the game's memory in saying it would take the average player a long time to max out everything in all the included games."It takes a very long time to get high scores on all the games to fill up the rankings as each game is a stand-alone title," it told Shacknews, adding that bundle contains multiple games and each one "would take an average person 8-10 hours depending on skill level to max out. With 6 games, that's 60+ hours to fill up everything with good high scores."So it's saying you're not likely to max everything out so you shouldn't need to want to delete your progress. That doesn't really address the issue faced by second-hand buyers who want to start fresh. NB went on to say that it "could not comment" on the decision to restrict the game bundle to use a single save file because it's unaware of the specifics that "contributed to the decision".

2011年8月18日星期四

Early Access Eden Eternal Final Pre-CB Preview

 。

By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief。

 。

 。

 。

 。

Certain classes like hunters have skill related pets. These pets are unique from the pet system and allow you to have both your class specific pet and regular pet out at once. Nothing says protection like walking around with a pug and a tiger ready to tank for your hunter.。

 。

 。

 。

 。

The time is here. In just 2 days Eden Etenal enters closed beta, and OnRPG will have beta keys to make sure all of you faithful readers of this series can experience Eden Eternal for yourselves. Over the past weekend, I had the pleasure of joining my writing team (NuttyKitten and Platypus) back in the Eden Eternal universe for some last minute pre-CB playtime.。

 。

Guard/Power Scrolls: These upgrade scrolls are used to fortify your best equipment. They can be found from quest rewards and while leveling. You must exercise caution when using these scrolls though as the greedy will be severely punished with the destruction of their prized equipment. You can fortify an item up to 10 times, with the risks and rewards rising with each step. Also it adds the ultimate MMO status symbol, making your weapons glow.。

Later on you at level 25, you can begin to further train your pet to heal, buff, attack, or do cute tricks to impress your friends. An important side note: Hungry pets are hateful pets. Don't expect them to aid you in battle without a full belly.。

Enchantment Scrolls: Enchantment scrolls are acquired much the same way as Guard/Power Scrolls. These carry specific stat bonuses like Evasion +7 or Healing Effects +5. You can only have one enchantment scroll in effect on each gear.。

 。

So now you have the gear? It won't keep you a step ahead of your fellow players for long, at least not without some help! There are three ways to improve your gear to legendary status in Eden Eternal.。

Dyes: Have you found it too expensive trying to beat the rest in stats? Well you can always turn to fashion as your vehicle to bragging rights. At certain intervals in each class' progress, you will unlock new costumes as a trophy for your strength. Each outfit has 3 sections that can be dyed.。

Eventually you can check with the local fame master (usually the mayor) to trade in your fame and a large chunk of gold to unlock epic orange loot. Generally this loot is focused on general items like rings and trophies, providing some passive effects that are unattainable by any other means. At later stages the other fame types come into effect, offering some pretty unique weapons and armor in the capital city of Aven that blew my nooby mind compared to my own pre-lvl 20 gears.。

 。

 。

Even though OnRPG has covered Eden Eternal in four extensive articles thus far, I feel as though we have only scratched the surface of all this game is hiding. Charms, mounts, PvP, tricky world bosses, achievements, guild base types, soulmate love tokens, and so much more still remain a bit of a mystery to me despite all the hours our team has put into this game. But what would the fun be if we discovered everything for you?。

 。

 。

This series should give you enough of an introduction to ensure you hit the ground running. And who knows what adventures you might find in this vast ever expanding world. Just be sure to bring some friends or make some new ones because Eden Eternal will eat you up and spit you out without proper backup. You have been warned, the cute looks of this game hide a vicious MMO with hordes of agro mobs waiting in ambush (not out in the open waiting to be pulled), and dungeon bosses ready to cut you down at the slightest mistake.。

 。

 。

 。

 。

 。

Titles are a nice little touch for rewarding players that reach certain milestones in the game. Besides being able to display them over your name, titles also come along with certain stat bonuses, usually specific to a character class' abilities. Don't miss out on the closed beta testing as there are certain titles exclusively reserved for players that reach set milestones before the end of closed beta!。

 。

 。

Out of all the features in this game that Eden Eternal has made its own, crafting is by far the most outlandish and strange. Crafting revolves around something easily recognizable by MMORPG players at first, a blueprint. The blueprint outlines all the materials needed to craft your item, whether it is a weapon, armor, potions, or other oddities.。

This process not only prevents the annoying MMO system of players endlessly cycling long tedious mat runs, it provides an excellent counter to inflation because these blueprints will suck your wallet dry!。

Weapons on the other hand are surprisingly not class specific. In fact the only measures implemented in this game to encourage you to use weapons related to a specific class are class unique passives and skill requisites. The skill requisites are the most important mechanism as it will prevent a hunter from using powerful range attacks while wielding a dagger. Ah but if you don't have a bow handy and want to level your archer class, you can still viably use the hunter's crit and accuracy/attack speed buffs to cut down some enemies with your daggers!。

Equipment in Eden Eternal is done in quite a unique way. As shown in the screenshot below, there are 2 sections of items for your equipment. The upper section is dedicated to weapons and general items usable by all classes; the bottom section is broken into arcane, light, and heavy armor and can only be used while related classes are activated. For instance, your light armor is only accessible while your character has the ranged damage or melee damage archetypes activated. This can cause a bit of a dilemma for players mastering two classes when collecting armor sets within the same archetype as some stats like 'healing boost' might be excellent for a cleric but useless on a magician.。

 。

Socket Gems: Sometimes gear you find or craft will have a few open circles at the bottom of their stats. These are for inserting socket gems. These can be purchased at high price but allow you the best option of customizing your gear's stats to meet your needs.。

 。

 。

 。

 。

 。

 。

 。

 。

We trashed world bosses, leveled many classes, abused each other in duels, and found our soulmates! So now we can confidently share with you an accurate depiction of Eden Eternal equipment, crafting systems, and how fame ties into it all in this final pre-CB preview of Eden Eternal!。

 。

 。

 。

For other classes, the skill requisite limiter is not as much of an issue. A great example of this is the cleric, who is capable of casting spells with both wands and maces. However, maces provide greater physical damage while wands provide greater magical damage. To the uninformed, the obvious choice would be to wield the wand for greater magic damage and healing skills. Yet on closer inspection, you will see that each class gains certain passives when using their recommended weapon.。

 。

 。

Fame exists in 3 forms in Eden Eternal, regional fame, general fame, and special fame. For the beginning stages of your journey, regional fame will be your only concern. Regional fame is recorded separately between each major map area in the world. By completing main quests and repeatable quests  for local villagers, you can build this fame up.。

Has that little pug caught your eye yet? I love how much utility pets offer in Eden Eternal! Besides just being cute and furry, they also offer to pick up all your item drops for you with extreme efficiency (and you get a pug for free early on in the game).。

 。

Once you have the blueprint, you will need to collect the materials. This is done through miner and farmer npcs. You must acquire maps for the miners and cultivation secrets for farmers in order to acquire said materials. This takes a period of time before you can collect the resulting materials. Monster materials are also needed and acquired through summoning scrolls, which summon a monster you must face at Aven's Summoning Altar.。

 。

 。

 。

Jean Pan (NuttyKitten), OnRPG Guest Writer。

With literally dozens of dye colors and cash shop fashions in-game, the options for customizing your look become near endless. Just beware the danger of random dyes so you don't end up looking like me!。

Once you have items from all 3 sources, you can trade them in to craft a blueprint. Then you will need to take the blueprint along with all the materials to a blacksmith, alchemist, or craftsman to combine them for the final product.。

Thomas von Wolffradt (Platypus), OnRPG Guest Writer。

 。

In the case of the cleric, they receive a 10% cast time reduction, allowing them to take a good chunk out of their many spells that carry long cast durations such as cure. This can easily be the difference between life and death as cleric spells are easily interrupted once agro is drawn on you. With so many weapon types and off-hand items offering unique bonuses to each class, by the time players reach level 20 they will realize the hard truth that mastering every class equally is not an option.。

 。

 。

 

Leighton Meester's Mom She Beat Me with a Bottle!

Leighton Meester's mom is firing back after her daughter sued her last week -- claiming in a new countersuit, Leighton threw her to the ground back in December ... "repeatedly hitting her with a bottle."According to the countersuit, filed in L.A. County Superior Court, at 2:00 AM on December 11, 2010, the "Gossip Girl" actress attacked her mom with the bottle and was so crazed she had to be pulled off her mom by her little brother.Constance Meester says it's true ... Leighton sent her $7,500 every month, but that was not out of the goodness of her heart.  It was -- Constance claims --  a settlement for all the money she helped make for her daughter.Story developing...

Sony PS3 exclusives strategy led to Sucker Punch buyout

Sony has said its longstanding strategy of developing a high amount of exclusive PS3 content led to this morning's buyout of InFamous 2 developer Sucker Punch Productions. The acquisition, which makes the Sly Cooper dev the 16th internally-owned studio at SCE's Worldwide Studios, was largely motivated by its track record of developing brand new IP, the firm said."Worldwide Studios puts a really high value on groups like Sucker Punch that can successfully develop new intellectual property," Scott Rohde, senior vice president at SCE's Worldwide Studios America, told MSNBC. "It's something that's been the strategy of Worldwide Studios from the get go - making sure that we're able to build a high volume of exclusive first-party content."Sucker Punch is a group we're excited to acquire because they have proven with both Sly Cooper and most recently with the inFamous franchise that they can develop that new IP and they are very adept at doing so."Despite being independent, Sucker Punch has traditionally been a PlayStation-only developer, though Rohde suggests "other groups" may have been sniffing around the studio."I'd be lying if I said other groups weren't interested in a group like Sucker Punch," Rohde said. "The bottom line is, when you've got a group that's been as successful as Sucker Punch, we want to ensure that we keep them in the fold. It's that simple. It's hard to find high quality developers like these guys."Sony released Sucker Punch's inFamous 2 for PS3 in May - a game we very much enjoyed. It's currently hard at work on a fresh franchise for the console.

2011年8月17日星期三

Treyarch developing Modern Warfare 3 Wii

Treyarch is developing the Wii version of Modern Warfare 3, which was confirmed for a 2011 release earlier this week. Infinity Ward creative strategist Robert Bowling dropped the news on the latest One of Swords podcast (via Joystiq)."The Wii has grown so much as a platform," he said. "The great thing is Treyarch proved that you can have an awesome experience on the Wii with Call of Duty. They'll actually be handling that for Modern Warfare 3." Treyarch also developed the well-received Wii version of Black Ops and Modern Warfare Reflex, so the game's in safe hands. Tom Ivan

The MMO Bro Code


Rule 2: An MMO bro never leaves a party of bros hanging。Rule 1: An MMO bro always know when to say "PWND"。
1) Alpha MMO Bro: The Alpha MMO Bro is responsible for the welfare of his pack of bros. These are either guild leaders or capable players who help people and end up being a guild leader themselves. These people tend to pay for the voice servers that most MMO Bros use.。
There have been a lot of unspoken rules between MMO dudes all around, which deserve an analysis akin to the famous Bro Code book. Much like in real life, certain laws are made among groups of people or communities who operate in similar situations, without any verbal agreements. They dictate behavior, hierarchies, kinship and tribe signals, none of which can be understood by the outside world.。
1) Infested MMO Bro: Once an MMO bro has been lured by the drug that is ganking, there's no stopping these people from going around just to kill players. Their only motive for leveling is to kill, nothing more. Always be wary as these people would stroll around towns asking for PVP if the game does not promote active PVP or open PVP. They will always shout "RAPED" and are terrible losers once dealt with.。
Thirteen1 is an independent, online based, professionally made free-to-read games magazine created in East Yorkshire, UK. Each new issue is released on the 13th of every month at 13.00 GMT. Thirteen1 have published 15 issues to date, as well as 2 supplements, covering a wide variety of titles from multiple-platforms.。
2) The Veteran MMO Bro: Veteran Bros are people who've played the game for a long time. They would normally come in the form of a newbie due to their knack for new build hunting. They are great sources of wisdom and would talk to you whenever you need help. Veteran MMO bros are similar to Lone MMO Bros since they also stray across the gaming world searching for more answers.。
2) The Thief: Just as the name suggests, these people trick low level newbies into surrendering their stuff as well as gold. Always be careful since these people log out after each successful attempt. 。
4) New Bro: The New Bro (as you notice) does not carry the word MMO yet. These are people who wander around looking for help. They have potential to be molded into fully pledged MMO Bros once trained and tutored. They usually run around killing random things and are easily spotted due to their newb type game play.。
3) MMO Bro: This is the primary class for each bro. Although this isn't the lowest form of bro, this is where each bro decides their actual archetype. These are people who have the potential but must be molded by higher bros in order to become a worthy official and of course team member.。While you might always be late for dates, school or work activities, there is no excuse for prolonging the group's progress due to your tardiness/laziness. Always be on time when fellow bros are expecting you. If your dying friend was no excuse, what makes you think we'd understand anything else? XD。Here are some of the rules that applies to some of the bros.。
3) The False Killers: Also known as Kill-Stealers or KSers, these people wouldn't say anything aside from slowing down your progress. The best way to deal with them is to return the favor.。
2) Beta MMO Bro: Much like officers, these people fill up the empty holes that the Alpha MMO bro leaves uncovered. If the Alpha MMO bro does not have the money to purchase a voice server, these bros would gladly help out. Beta MMO Bros are always online and would fill in for the leader's absence.。Consequence: This is not up to the Alpha MMO Bro to decide but his subordinates, which consists of more bros than just his officers. Since bros respect other bros to its top most extent, they tend to expect a lot from them as well. The punishment varies on whatever the jury decides.


There are all merely guidelines on how a MMO Bro community works. Always love your fellow bro, cause these people will help you during your time of need. One good turn deserves another, and if there are no good turns, you'll most likely hit the barricade (LOL).。 By Kei Beneza (Dividelife), Onrpg Journalist。
1) The Lone MMO Bro: Remember the time you met an awesome player who seems to be on his own? Yep! That's him! The Lone MMO Bro does not seek companionship but always appears just in time to save you from certain death. These bros don't talk much but have interesting stories to tell. They are normally super strong and would join parties but leave after the looting is done. It's useless to invite these people into your guild since they would just wander around all the time as a stray player. These people are highly friendly when you're still a newbie but will no longer reply much once you become a solid MMO bro.。This article was originally published in Thirteen1 Gaming Magazine, read the July Issue here!。Consequence: if ever an MMO bro says this word at the wrong time, he is not blessed with a punch on the nose and will forever lose his bond with that particular bro. So be careful.。
An MMO Bro is also an MMO Dude, regardless of their gender. These are the people whom you meet across the virtual world. Some of them are just plain rude, some are nitpickers and most of them know when and where to say "PWND!". When it comes to power leveling, nothing can beat the comforts of having an MMO bro around since he'll end up tanking everything while you get experience.  You, on the other hand, are also an MMO bro. Just like a newb (and not a NOOB), you too will be an MMO Bro as you progress further. MMO bros can either be your online friends or your actual ones. These are also the dignified people who travel from afar just to save your skin from enemy MMO Bros. As long as they like MMOs and can relate to your geeky thoughts, they belong to our kin.。Since most MMO bros are combat oriented and are driven to prove something to both the world and themselves, another MMO bro must always be there to witness these events. If the driven bro does not succeed in fulfilling his own conditions, the spectator has the right to say "PWND". This can also apply in real life if for example:  His Fellow MMO bro gets into an accident, another dude gets into an accident in front of them, parental interference (whether in gaming or in real life) and of course the regular 1 on 1 PVP between 2 bros. It is unethical to say "Rape" or "Owned" since this is not too Bro-ey. The true essence of MMO bros comes from a hearty "PWND" declaration once something goes wrong.。
Let's see... Let's break it down from top to bottom.。 。Consequence: If the Alpha MMO bro does not approve of the excuse, these people can be exiled without further notice.。One of most unBro-ey actions would be to leave while everyone is raiding or in a horrible fix. Some douchebags would tell filthy lies like "I'm being called by my mom!", "Got work today", or "My wife/girlfriend needs me". Know that in this coven/cult/tribe/lineage, there's no excuse for leaving a fellow bro in the midst of battle. Since you have been selected as a primary member of a squad, you must do your part just as others would do theirs.  Know that you are essential to that moment and your mom, girlfriend or dying friend can wait.。
Rule 3: An MMO Bro must always be punctual during Bro activities

Dark Ages Review Another Fine Role-Playing Title

  。

Establishes Hierarchies in Town

 。

The community in this MMO is marvellous. I had tons of fun in-game even though I did not roleplay so much. The current players are very welcoming and kind as far as I had experienced. I recommend this MMO if you are searching for some 2D fantasy. This game is a true gem. Happy Gaming!。

As seen from the various special game systems Dark Ages has to offer, if is easy to come to the conclusion that this game was designed with role-players in mind (but by no means is it limited to them). Ever since the release of this game so long ago, developers of Dark Ages appointed players of the game to decide the outcome and progression of the storyline and even some game mechanics. There is an entire hierarchy in-game of politicians, leaders, and law-makers. The game's storyline is currently very elaborate, and a snippet of the original storyline can be found directly on the game's website. It was an interesting read!。

Unlike almost every single MMORPG you will ever find, Dark Ages features quite a few systems that allow players to essentially run the game. The first system is the judicial hierarchy, which allows you to advance to a special status within one of three towns. You start off as a mere peasant/citizen, and are then able to move up in the political ranks to earn an even more reputable stature based on the amount of votes you receive from members of the town and other special requirements. These special ranks range from Guards who enforce town laws, to Judges who hold trials and appeal banishments and exiles, to Demagogues who write the town's laws. Members involved in politics have full control over their town. This means the Game Masters (named Rangers by KRU) only patrol for rule breakers on the outskirts of the cities. They leave all of the in-town duties to the players, which I think is an excellent concept!。

Graphic Class for 2D MMO

 。

Regardless, the graphical quality is still very high. The game is very vibrant and lively with colour. Dark Ages also has a very simple interface that is easy to access, located at the bottom of your screen. Furthermore, the landscapes, towns, and NPC/character models are unique and often are the inspiration to other MMORPGS out there.。

 。

Dark Ages takes on a 2D isometric view with a cute anime style. Based in Korea, this MMO is definitely Asian themed, however the developers of this particular version tried to opt out most of those details and keep to their Celtic setting. Thus, this version of the game is completely unique, carries its own name, and has no real ties with its foreign based counterpart. The visuals are wonderful, though they are outdated. Some continue to love these time-beautified graphics and some would love to see a revamp, similar to the graphical upgrade NexusTK (a MMORPG also published by KRU interactive) went through a few years ago. 。

 。

Dark Ages Review: Another Fine Role-Playing Title
Rick Charbs (Jammart), OnRPG Journalist。

Boss in Dark Ages

Players can create unique looking alter-egos with various simple options, and a ton of items in-game to choose from. An interesting sub-path system allows players access to the abilities of two class paths, which demonstrates a little bit of strategy play involved in character customization. Dark Age's game mechanics work very differently from most MMORPGS. In fact, they are almost entirely unique.   。

 

 。

Time for an Adventure in Dark Ages

 。

Dark Ages is an MMORPG published by KRU interactive, the spinoff company from Nexon that also runs Nexus TK and Shattered Galaxy. Dark Ages is the sole 2D MMORPG based on Celtic mythology. This MMORPG is a real classic; it was released over 10 years ago, on August 2nd 1999. Can you imagine? Even considering the disintegrating player base, this game still racks up an audience of about 500 or so players that are still very loyal the game. To my eyes, that is very impressive, and this review should offer you a little insight on why this game was such a hit.。

 

In addition to letting players run the game physically, players also have the ability to change the outcome of the entire story and context of the game. The thriving community of Dark Ages has equipped this game with lore, philosophy, history, art, religion, and literature in mass quantities over the past ten years. This information proves to be very useful for new players as it provides them with a useful context to base their characters on.。

 。

 。

 。

 

 。

A second system of this very same genre would be the religion system. That's right: players in Dark Ages control their own character's religion. Various temples are located throughout the game, and a clergy for each temple is assigned completely by players. Special abilities are given to high-ranked clergy members, such as holy creature summoning, holy staff crafting, the ability to initiate members into your religion, and many other perks. Naturally, players who play the priest path have the best opportunities in the clergy.。

The sounds are also pretty well done. I'd rate them as above average, mostly because they were repetitive. I did like the BGM though. Despite said repetition, it was really nice for a change!。

 。

Unfortunately, in order to access most of Dark Age's content, you need to p2p roughly ten American dollars per month. I believe this to be one of the reasons why the game is still up and running, and is in such good shape. The game is labelled free with restrictions though, as anyone can play until level 99 without being prompted to pay for the game. That is not even near the end game content, but it gives you a good idea on how the game is played; you will know what you would be paying for!。

At first glance, Dark Ages may seem like your average Korean MMORPG. The generic title does not seem to help. To start off, players can create a warrior, a priest, a monk, a rogue, or a wizard to adventure throughout the realm of Temuair and Medenia. The lands have been evoked with evil and quests must be undertaken by brave explorers to rid the lands of peril.

较新的博文 较旧的博文 主页